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Lunch run

It's hard to tell if you're up to your knees in children or Munchkin Halflings. A stabbing feeling in your thigh and the faint smell of sausage almost definitely means Halflings. They get everywhere and they just keep coming!

- Smash Up: Munchkin rulebook

The Halflings are one of the 8 factions from the Smash Up: Munchkin set.

The Halflings focus on playing extra minions, a lot of extra minions! Especially on bases where you're behind.

Cards Edit

Halflings

The Halflings have the usual 10 minions and 10 actions. The total minion base power (not counting any abilities) is unusually low at only 24 or an average of 2.4 per minion compared to the usual 30 and 3.

Minions Edit

1x Shire Marshal - power 4 - Talent: Play an extra minion on a base where another player has more power than you.

2x Pestling - power 3 - You may play an extra minion here.

3x Bardling - power 2 - If another player has more power here than you, you may play an extra minion here.

4x Quarterling - power 2 - If this is your only minion here, you may play an extra minion on this base.

Actions Edit

1x Last Call - Special: Play before a base scores. Play a minion there. Cancel that minion's ability until the end of the turn.

2x Lunch Run - Play on a base. Ongoing: After each time you play a minion here, draw a card.

1x Out of Nowhere! - Reveal cards from the top of your deck until two minions have been revealed. Place those minions into your hand. Shuffle the rest of the cards back into your deck.

1x Rude Awakening - Choose a base. Reveal your hand and play all minions in it onto that base as extra minions; cancel their abilities until the end of the turn.

1x Small But Tough - Play on your minion. Ongoing: When this minion goes to the discard pile, place it on top of your deck instead.

1x Sneaksy - Play on a base. Ongoing: Your minions here are not affected by other players' actions.

1x Spoiled Brats - Choose any number of minions from your discard pile, shuffle them, and place them on top of your deck.

2x Unexpected Party - Play an extra minion on a base where you have no minions.

Halflings

Bases Edit

FAQ Edit

Questions on Shire Marshal Edit

Q: There's only one base where I have less power than someone, so I use Shire Marshal's talent to "bank" an extra minion play. Before I play the extra minion there, the situation changes and no player has more power than me on any base. Can I still play the extra minion that I banked?

A: No. The extra minion play you get from Shire Marshal is restricted to bases where another player has more power than you there. If there's none, you can't play it. And actually, you can activate Shire Marshal's talent no matter the situation on the board. If there's no bases where you have less power than someone, you can still bank an extra minion, but it will still be restricted to such bases.

Rule: Do exactly what the card says.


Questions on Pestling Edit

Q:

A:

Rule:


Questions on Bardling Edit

Q: If you play a Bardling through Crack of Dusk or IT'S ALIVE! (which both give a power counter to the minion you summon). Do you trigger its ability before or after it gets a power counter?

A: After. So you play Bardling, if another player has more power there than you, you "bank" an extra minion to play for later, then Bardling gets a +1 power counter.[1]

Rule: Do exactly what the card says.
Q: So, I play a Bardling through Crack of Dusk or IT'S ALIVE! (which both give a power counter to the minion you summon). Without the +1 power counter, another player has more power than me, so I "bank" an extra minion with Bardling's ability. After the +1 power counter is placed, I'm now tied with that other player, so do I lose the extra minion play?
A: No. Having less power is a condition for triggering Bardling's ability, but once it's triggered, the extra minion is banked and having less power is no longer required. This is different than Shire Marshal. With Bardling, having less power is a condition to bank an extra minion, but it it's met, it doesn't matter what happens later. With Shire Marshal, you bank an extra minion no matter what, but the extra minion play is limited to a base where you have less power, so having less power is a restriction here.

Rule: Do exactly what the card says.


Questions on Quarterling Edit

Q:

A:

Rule:


Questions on Last Call Edit

Q: Can I play Elder Thing with Last Call without having to destroy minions?

A: Yes. You play it, then immediately cancel its ability until the end of the turn. At the end of the turn, its immunity is restored and you can ignore the destruction part because it's only resolved when Elder Thing is played.

Rule: Do exactly what the card says.

Q: Can I play Shoggoth with Last Call on a base where I have less than 6 power?

A: TBD

Rule: TBD


Questions on Lunch Run Edit

Q: An opponent plays this card on a base, so if I play a minion there, I draw a card, right?

A: No. Your opponent played the action, so they control it, and therefore the action only addresses them and the ability must be interpreted from their point of view. So "you" means "they" (i.e. your opponent) and "(you) draw" means "they draw".
Rule: "You" on a minion or action means the controller of the card.


Questions on Out of Nowhere! Edit

Q:

A:

Rule:


Questions on Rude Awakening Edit

Q: Can I play Elder Thing with Rude Awakening without having to destroy minions?

A: Yes. You play it, then immediately cancel its ability until the end of the turn. At the end of the turn, its immunity is restored and you can ignore the destruction part because it's only resolved when Elder Thing is played.

Rule: Do exactly what the card says.

Q: Can I play Shoggoth with Rude Awakening on a base where I have less than 6 power?

A: TBD

Rule: TBD


Questions on Small But Tough Edit

Q: If you have a Clyde 2.0 with Small but Tough, what happens when Clyde 2.0 is destroyed/discarded?

A: Clyde 2.0 is placed on the top of your deck and Small but Tough can be placed into your hand.[2]

Rule: Do exactly what the card official answer says.

Q: If I use Gimme! to destroy a minion with Small But Tough, is the minion placed on top of its owner's deck or not?

A: Yes. You destroy the minion before transferring the action, so the action still applies and the minion is placed on its owner's deck.

Rule: Do exactly what the card says.


Questions on Sneaksy Edit

Q: An opponent plays this card on a base, so if I have a minion there, it's no longer affected by my opponents' actions, right?

A: No. Your opponent played the action, so they control it, and therefore the action only addresses them and the ability must be interpreted from their point of view. So "your minions" means "their minions" and "other players" means "their opponents".
Rule: "You" on a minion or action means the controller of the card.


Questions on Spoiled Brats Edit

Q:

A:

Rule:


Questions on Unexpected Party Edit

Q:

A:

Rule:

Trivia Edit

References Edit

  1. https://boardgamegeek.com/article/20694183#20694183
  2. https://boardgamegeek.com/article/15395000#15395000

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