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This page is about the faction. For the base of the same name, see Innsmouth (base).
SU3-TheLocals

Ah Innsmouth, idyllic little fishing village on the New England coast. Sample their excellent seafood. Become their excellent seafood! That’s right, you too can become a fish and live with Dagon below the depths. They may look like simple mutants, but in great numbers and with great power the residents of Innsmouth will welcome you into the fold. Or else.

- The Obligatory Cthulhu Set rulebook

Innsmouth is one of the 4 factions from The Obligatory Cthulhu Set.

This faction contains 10 copies of the same power-2 minion, which can search for each other. Its actions mainly plays around boosting and protecting your power-2 minions, and gaining advantage from having several minions with the same name.

While this faction comes from The Obligatory Cthulhu Set, it very lightly uses the Madness mechanic. Only two cards give you an advantage for drawing Madness cards.

Other factions from the same set: Elder Things, Minions of Cthulhu, Miskatonic University.

Cards

Innsmouth

The Innsmouth faction has the usual 10 minions and 10 actions. Every minion is power 2 which leads to an unusually low total minion base power (not counting any abilities) of only 20. The usual is a total of 30 power and with an average of 3 power per minion. They are also one of the rare factions to have received a titan from the TITANS Event Kit.

Among their actions, there are:

  • 0 play-on-minion actions,
  • 2 play-on-base actions: In Plain Sight, Sacred Circle,
  • 8 standard actions (3 that affect one or more minions, in bold): Mysteries of the Deep, New Acolytes, Recruitment, Return to the Sea, Spreading the Word (2x), The Deep Ones (2x),
  • 2 actions that directly increase a minion's power: The Deep Ones (2x).

Minions

10x The Locals - power 2 - Reveal the top three cards of your deck. Place any The Locals revealed into your hand. Put the rest of the cards on the bottom of your deck. FAQ

Actions

1x In Plain Sight - Play on a base. Ongoing: Your minions here of power 2 or less are not affected by opponents’ cards. (errata'd by The Bigger Geekier Box) FAQ

1x Mysteries of the Deep - If you have three or more minions with the same name on a base, draw 3 cards, then you may draw 2 additional cards and 2 Madness cards. FAQ

1x New Acolytes - All players shuffle all minions in their discard piles into their decks. FAQ

1x Recruitment - Draw up to three Madness cards. For each one drawn, you may play an extra minion this turn. FAQ

1x Return to the Sea - Special: After a base scores, put any number of your minions with the same name on that base into your hand instead of the discard pile. FAQ

1x Sacred Circle - Play on a base. Talent: You may play an extra minion here with the same name as another minion here. FAQ

2x Spreading the Word - Play up to two extra minions with the same name as a minion in play. FAQ

2x The Deep Ones - Each of your minions of power 2 or less get +1 power until the end of the turn. FAQ

Titan

(available in each "Smash Up TITANS" pack released with the TITANS Event Kit)

1x Dagon - Special: On your turn, you may play this titan on a base where you have two or more minions with the same name. Ongoing: You have +1 power here for each of your minions here that has the same name as another minion here. Talent: Play an extra minion. FAQ

Innsmouth

Bases

Clarifications

Here are the official clarifications as they appear in The Bigger Geekier Box rulebook:

Mysteries of the Deep: The minions with the same name must be on the same base.

The Deep Ones: It only affects minions currently in play, not those played later in the turn.

Mechanics

Innsmouth specialize in searching for The Locals, their only minions, allowing you to nearly always have a minion to play on each of your turns. It might be good so you're not too far behind when playing with a minion-deprived faction, but The Locals have the disadvantage of being weak and potentially forcing you to put your strong cards under your deck.

One possible strategy is pulling all of your The Locals out of your deck so you're virtually left playing with their partner faction, but be ready for some painful first turns.

They also specialize in playing multiple copies of the same minion. While this faction has ten copies of The Locals, it also works well with the minions of their partner faction.

External Strategy Guides

FAQ

Questions on The Locals

Q: When playing The Locals, if I reveal one or more The Locals, can I choose not to put any in my hand and have all of them be placed under my deck?

A: No. You're meant to place all revealed The Locals in your hand.

Rule: Do exactly what the card says.

Q: If I reveal a card I don't own, what happens?

A: There are two different paths for the revealed card:
- If it's one of The Locals, it goes to its owner's hand, that's because the other players can see who owns the card and the card changes location.
- Otherwise, it goes to the bottom of its owner's deck, that's because the other players can see who owns the card and the card changes location.

Rule 1: When a card that others can see goes to the hand, deck or discard pile, it goes to the one belonging to the card’s owner.

Q: After playing this card, I have more than 10 cards in hand, do I immediately discard down to 10?

A: You don't discard any card until your next Draw 2 Cards phase (so not any Draw 2 Cards phase!). At that point, you will indeed need to draw two cards and discard down to 10 if you have more than 10. That's the only moment where you must discard down to 10. At any other time, you keep your hand of cards.

Rule: On your Draw 2 Cards phase, if you have more than 10 cards in your hand after drawing, discard until you have exactly 10 cards left in your hand.


Questions on In Plain Sight

Q: It's not Ongoing, so are my minions of power 2 or less only immune during the turn that I play In Plain Sight, then they're all vulnerable again?

A: The Bigger Geekier Box rulebook corrects this. It now says "Ongoing".

Rule: Check In Plain Sight's erratum.

Q: An opponent plays this card on a base, so if I have a minion of power 2 or less there, it's no longer affected by my opponents' cards, right?

A: No. Your opponent played the action, so they control it, and therefore the action only addresses them and the ability must be interpreted from their point of view. So "your minions" means "their minions" and "opponents" means "their opponents".

Rule: "You" on a minion or action means the controller of the card.

Q: It protects "my minions" of power 2 or less. Does it also protect minions I own that I don't control of power 2 or less?

A: No. "Your minions" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.

Rule: "Your minion" means "a minion that you control".

Q: An opponent plays Bear Hug (or Unfathomable Goals, Griefer, Out of Sight), forcing me to affect one of my minions. Can I choose one of my minions of power 2 or less on the same base as In Plain Sight? If so, does In Plain Sight protect it?

A: First of all, you can indeed choose any of your minions, but you must choose one if you have any in play. Secondly, since the cause of the affect is "another player's card", then yes, In Plain Sight protects it, even if the card makes you do the affect.

Rule: The card you target may be immune to the effects of the ability you are performing, but it is still a valid target.

Q: I have a power 5 minion on a base where I also have In Plain Sight. In Plain Sight doesn't protect my minion, so an opponent can play Poison on it. My minion is now of power 1 and therefore In Plain Sight protects it from being affected. But if it becomes immune to Poison, it them goes back to be a power 5 and is therefore vulnerable again. How do we solve this situation?

A: Poison also affects the minion by being attached to it. Since the minion becomes immune to that, Poison is discarded and no longer affects your minion.

Rule: If an ability says that a minion or base is not affected by cards or actions, any such cards that are already attached to the minion or base are immediately destroyed, since having a card attached is an effect.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: - If you're asking about when In Plain Sight is played, it doesn't interact with them at all, because In Plain Sight says "Play on a base", which means that it is not a standard action.
- If you're asking about when you copy an effect onto an opponent's minion with In Plain Sight protecting it, then the minion isn't affected. Note that In Plain Sight only protects against other player's cards, so if In Plain Sight's controller plays a standard action, you can copy it with Dancing King and have it affect one of that player's minion, bypassing In Plain Sight's protection because the minion is considered as being affected by its own controller's action and what Dancing King does is copy the effect onto it, which itself doesn't count as affecting the minion.
- If you're asking about when an opponent's minion with In Plain Sight protecting it is directly affected by your standard action and you want to copy that, then it's not possible because the minion isn't affected by your action and because no minion was affected, you can't copy the effect.
- If you're asking about when an opponent's minion with In Plain Sight protecting it is directly affected by that player's standard action and you want to copy that, then you can indeed copy it the same way.

Rule 1: Definition of "standard".

Rule 2: "Can't" trumps "can".


Questions on Mysteries of the Deep

Q: If you have three minions with the same name but on different bases, do you still draw three cards?

A: The intention is that the minions must be on the same base. "A base" means one base, "bases" means 1 or more bases

Rule: Check Mysteries of the Deep's clarification.

Q: If you don't have at least three minions with the same name on a base, you can't draw three cards, but can you still draw two cards and two Madness cards?

A: No. Drawing the two cards and the two Madness cards are also dependent on the condition of having three or more minions with the same name. Notice that it says "If X, do Y and then Z", not "If X, do Y. Do Z."

Rule: Do exactly what the card says.

Q: About the 2 additional cards, if I choose to draw, can I draw only 1 card instead of 2?

A: No. If you choose to draw the 2 additional cards, you have to draw 2 if possible.

Rule: Do exactly what the card says.

Q: About the 2 cards with the 2 Madness cards, can I draw 2 cards and 0 Madness cards, or 0 cards and 2 Madness cards?

A: No. It doesn't say "you may draw 2 additional cards and you may draw 2 Madness cards". So, if you choose to draw, you have to draw all 4 if possible.

Rule: Do exactly what the card says.

Q: It works "if I have three or more minions" with the same name. Can I count minions that I own but don't control too?

A: No. "If you have a minion" means "if you control at least one minion (whether or not you own it)". Minions you just own but don't control don't count.

Rule: "Having" cards at a base means you control them.

Q: After playing this card, I have more than 10 cards in hand, do I immediately discard down to 10?

A: You don't discard any card until your next Draw 2 Cards phase (so not any Draw 2 Cards phase!). At that point, you will indeed need to draw two cards and discard down to 10 if you have more than 10. That's the only moment where you must discard down to 10. At any other time, you keep your hand of cards.

Rule: On your Draw 2 Cards phase, if you have more than 10 cards in your hand after drawing, discard until you have exactly 10 cards left in your hand.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because Mysteries of the Deep doesn't affect any minions in play and so its effect can't be copied.

Rule: Do exactly what the card says.


Questions on New Acolytes

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because New Acolytes doesn't affect any minions in play and so its effect can't be copied.

Rule: Do exactly what the card says.


Questions on Recruitment

Q: After playing this card, I have more than 10 cards in hand, do I immediately discard down to 10?

A: You don't discard any card until your next Draw 2 Cards phase (so not any Draw 2 Cards phase!). At that point, you will indeed need to draw two cards and discard down to 10 if you have more than 10. That's the only moment where you must discard down to 10. At any other time, you keep your hand of cards.

Rule: On your Draw 2 Cards phase, if you have more than 10 cards in your hand after drawing, discard until you have exactly 10 cards left in your hand.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because Recruitment doesn't affect any minions in play and so its effect can't be copied. Note that merely playing a minion doesn't count as affecting it.

Rule: Do exactly what the card says.


Questions on Return to the Sea

Q: Can I use this if I have only one minion on the base?

A: Yes. "Any number" can be 1.

Rule: Do exactly what the card says.

Q: If I have one group of minions with the same name and another group of minion with the same other name on the base, can I get them all back in my hand?

A: No. The minions you put back in your hand must all have the same name as each other.

Rule: Do exactly what the card says.

Q: It tells me to put "any number of my minions". Can I choose a minion I own that I don't control?

A: No. "Your minions" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.

Rule: "Your minion" means "a minion that you control".

Q: After playing this card, I have more than 10 cards in hand, do I immediately discard down to 10?

A: You don't discard any card until your next Draw 2 Cards phase (so not any Draw 2 Cards phase!). At that point, you will indeed need to draw two cards and discard down to 10 if you have more than 10. That's the only moment where you must discard down to 10. At any other time, you keep your hand of cards. In fact, if the base scored on another player's turn, you keep your cards and can therefore play your upcoming turn with more than ten cards in hand.

Rule: On your Draw 2 Cards phase, if you have more than 10 cards in your hand after drawing, discard until you have exactly 10 cards left in your hand.

Q: With Ship's Engineer, can I move the returned minions instead?

A: No. Return to the Sea doesn't "return" your minions, it "puts" them, which an entirely different term. So, Ship's Engineer doesn't apply here.

Rule: Do exactly what the card says.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: - If Diva copies it, Diva is considered as indirectly affected by the action and is put into its owner's hand, regardless of whoever owns the minions that were directly affected by the action. Note that it works even if the directly affected minions don't have the same name as Diva.
- If Dancing King copies it onto a minion (it can be itself), that minion is considered as indirectly affected by the action and is put into its owner's hand, regardless of whoever owns the minions that were directly affected by the action. Note that if the minion is a monster or a treasure, it is discarded instead. This is a different answer compared to cards that refer to a minion's owner; this card never refers to the card's owner ("you" means "the controller", who may not be the owner) and so the rule is that the treasure/monster is discarded. Also, note that it works even if the directly affected minions don't have the same name as the indirectly affected one and even if this minion wasn't controlled by the action player.
- If We are Family copies it, the minion it is on is considered as indirectly affected by the action and is put into its owner's hand, regardless of whoever owns the minions that were directly affected by the action. Note that if the minion is a monster or a treasure, it is discarded instead. This is a different answer compared to cards that refer to a minion's owner; this card never refers to the card's owner ("you" means "the controller", who may not be the owner) and so the rule is that the treasure/monster is discarded. Also, note that it works even if the directly affected minions don't have the same name as the indirectly affected one and even if this minion wasn't controlled by the action player.
- With Funky Town, you can only copy it if you're the one who played the action and if it affects one of your minions, but if Funky Town does copy it, the minion is considered as indirectly affected by the action and is put into its owner's hand, regardless of whoever owns the minions that were directly affected by the action. Note that it works even if the directly affected minions don't have the same name as the indirectly affected one.

Rule 1: When a card that others can see goes to the hand, deck or discard pile, it goes to the one belonging to the card’s owner.

Rule 2: Monsters and treasures go to their own discard pile when they leave play.


Questions on Sacred Circle

Q: When you play a card that says "Play on a base" BUT DOES NOT include the word Ongoing, does the card still stay on the base or do only cards with "Play on a base. Ongoing: etc...." stay on the base?

A: Actions that are played on a base (with an Ongoing ability or not) remain on the base until something explicitly tells you to destroy or return it, or until its base scores.

Rule: Actions played on a card (minion or base) remain in play as long as the card remains in play.

Q: An opponent plays this card on a base, so on my turn, I can now use its talent, right?

A: No. Your opponent played the action, so they control it, and therefore only they can use its talent.

Rule: A talent can be activated on each of its controller's turns.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because Sacred Circle says "Play on a base", which means that it is not a standard action.

Rule: Definition of "standard".


Questions on Spreading the Word

Q: Can I play one extra minion with the same name as a minion in play; and play another extra minion with the same name as a different minion in play?

A: No. Both extra minions must share the same name as the same minion in play.

Rule: Do exactly what the card says.

Q: If another player took control of one of my minions (e.g. Make Contact, Flower Child), can I use Spreading the Word and play extra minions with the same name as that minion (supposing I don't have one already in play)?

A: Yes. The extra minions can have the same name as any player's minion in play, not just yours.

Rule: "A minion" means "any minion in play".

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because Spreading the Word doesn't affect any minions in play and so its effect can't be copied. Note that merely playing a minion doesn't count as affecting it.

Rule: Do exactly what the card says.


Questions on The Deep Ones

Q: If I play The Deep Ones, all my power-2 minions become power 3, so they aren't concerned by The Deep Ones, lose their boost and revert back to power 2. But, then they are concerned by The Deep Ones again, so they get the boost and then they go outside of The Deep Ones' range. How do we resolved that?

A: Actually, you evaluate each of your minions' power when you play the action and give +1 power to all those of power 2 or less. From them on and until the end of the turn, the +1 power remain on those minions.

Rule: Check The Deep Ones's clarification.

Q: It gives +1 power to "each of my minions" of power 2 or less. Does it also give +1 power to minions I own that I don't control of power 2 or less?

A: No. "Your minions" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.

Rule: "Your minion" means "a minion that you control".

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: If Diva copies it (and it can copy it even if its power is more than 2), Diva is considered as indirectly affected by the action and gets +1 power.
If Dancing King copies it onto a minion (it can be itself and it can copy it even if the power of the minion that gets the copy is more than 2), that minion is considered as indirectly affected by the action and gets +1 power. Note that while the action is restricted to a minion controlled by the action player, the effect's copy still works if applied to a minion not controlled by that player.
If We are Family copies it (and it can copy it even if the power of the minion it is on is more than 2), the minion it is on is considered as indirectly affected by the action and gets +1 power. Note that while the action is restricted to a minion controlled by the action player, the effect's copy still works if applied to a minion not controlled by that player.
With Funky Town, you can only copy it if you're the one who played the action, but if Funky Town does copy it (and it can copy it even if the power of the minion that gets the copy is more than 2), the minion is considered as indirectly affected by the action and gets +1 power.

Rule: Do exactly what the card says.


Questions on Dagon

Main article: Titans

Q: The card says "Special" so I can use it outside of my turn, but why does the card also say "on your turn"? Aren't Special playable at any time?

A: "Special" does not mean the card can be played out of turn. "Special" simply means that it's an ability that can be used when its condition is met. Whether it can be used out of turn, activated straight from your hand/discard pile, or if it can only be used when it's already in play (essentially being a synonym of Ongoing), it entirely depends on the wording. In the case of Dagon, the condition is "on your turn", which already restricts its usage during your Play Cards phase, not at any other times. Note that it's restricted to your Play Cards phase only, not any other phases of your turn either.

Rule 1: A Special ability will describe how it can be used.

Rule 2: "On your turn" means "during the Play Cards (phase 2) of each of your turns".

Q: I need to "have two or more minions". Do minions that I own but don't control also count?

A: No. "Where you have a minion" means "where you control at least one minion (whether or not you own it)". Minions you just own but don't control don't count.

Rule: "Having" cards at a base means you control them.

Q: I don't get its Ongoing power. When do I get +1 power?

A: As soon as Dagon is out and for as long as it's in play, you have to keep track of the minions you control on its base. For each one of your minions, if it has the same name as another minion on Dagon's base, whether or not you control that other minion, you get +1 power added to your total power. For example:
- if you control two "The Locals" on Dagon's base, each The Local gives you +1 power (for a total of +2 power) because each one is on the same base as another "The Locals",
- if you control a single "The Locals" on Dagon's base, then it doesn't give you any power because there are no other "The Locals" there,
- if you control a single "The Locals" on Dagon's base and another "The Locals" on another base, then none of them gives you any power because "The Locals" on Dagon's base is the only "The Locals" there,
- if you control a single "The Locals" on Dagon's base, but if another player controls one or more "The Locals" there too (because they took control of it, they got one with Trade, or they are also playing the Innsmouth), then the "The Locals" you control gives you +1 power (for a total of +1 power) because it's on the same base as another "The Locals" and it doesn't matter whether that other "The Locals" is yours or not.

Rule: Do exactly what the card says.

Q: What are the +1 powers added to? Do they increase the power of my minions that have the same name?

A: No, they are added to your total power on the base. It doesn't increase any of your minions' power. You just calculate your total power on the base normally, then add +1 power from Dagon as many times as you have minions on its base with the same name as another minion there.

Rule: Do exactly what the card says.

Q: I have +1 power for each of "my minions" that has the same name as another. Do minions that I own but don't control also count?

A: No. "Your minions" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.

Rule: "Your minion" means "a minion that you control".

Q: I use Dagon's talent, I suppose I have to play the extra minion on Dagon's base, right?

A: No, it just says "play an extra minion", without any restrictions on the base, so the extra minion can be played anywhere.

Rule: Do exactly what the card says.

Q: A base is chosen to score. I have no minions there, but I have Dagon there. It is similar to a minion, right? So I can still get VPs from the base if 0 is among the top three total power, right?

A: No and no. Dagon is a titan, not a minion. To be eligible to receive VPs, you must have at least one minion or at least 1 total power on the base. If you have no minions and your total power there is 0, then you can't receive any VPs from the base. Now, if Dagon had any +1 power counters on it and/or gave you any total power (e.g. from its Ongoing ability or on Kaiju Island), then you would have at least 1 total power and be eligible. Otherwise, no.

Rule: A player must have at least one minion or 1 total power on the base to be eligible to receive victory points.

Q: An opponent is playing with the Innsmouth with their titan. Their Dagon isn't in play. It's my Play Cards phase and I have two or more minions on the same base, I can then invoke Dagon through its Special ability and play it there, right?

A: No, it doesn't seem like it's the intention. Out of play, "you" on cards probably refers to the player who has them physically, i.e. in their discard pile, hand, next to their deck, etc. To be confirmed. TBD

Rule: TBD

Trivia

  • The artist is Benjamin Sowa.
  • The artist for the titan (which was released after The Obligatory Cthulhu Set) is Francisco Rico Torres, who also designed the art of many other factions.

In other languages

Language Name
French Innsmouth
German Innsmouth
Italian Innsmouth
Russian Инсмут
Spanish Innsmouth


The Obligatory Cthulhu Set
Factions: Elder Things  •  Innsmouth  •  Minions of Cthulhu  •  Miskatonic University
Mechanics: Madness  •  Titans (optional, since the TITANS Event Kit)
TITANS Event Kit
Mechanics: +1 Power Counters  •  Madness  •  Titans
Sets
Main: Core Set  •  Awesome Level 9000  •  The Obligatory Cthulhu Set  •  Science Fiction Double Feature  •  Monster Smash  •  Pretty Pretty Smash Up  •  Smash Up: Munchkin  •  It’s Your Fault!  •  Cease and Desist  •  What Were We Thinking?  •  Big in Japan  •  That ’70s Expansion  •  Oops, You Did It Again  •  World Tour: International Incident  •  World Tour: Culture Shock  •  Smash Up: Marvel  •  Smash Up: Disney Edition  •  10th Anniversary  •  Excellent Movies, Dudes!
Big Boxes: The Big Geeky Box  •  The Bigger Geekier Box
Event Kits: All Stars Event Kit  •  TITANS Event Kit
Booster Packs: Smash Up All Stars  •  Smash Up Sheep Promo  •  Smash Up Penguins  •  Smash Up TITANS  •  Dead Reckoning Promo  •  Smash Up Goblins  •  Smash Up Knights of the Round Table  •  Smash Up Teens
Cancelled: World Tour Event Kit

References

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