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Find ’em, put ’em in cages, and teach ’em to fight. That’s how you show your love for the Itty Critters! - AEG

They’re tiny, and they come and go quickly, but once you learn which one to call when, the Itty Critters can really pack a punch. We know you’ll want to have them all. If you can make these things as popular as certain other things (you know which ones) we’d be eternally grateful.

- Big in Japan rulebook

The Itty Critters are one of the 4 factions from the Big in Japan set.

The Itty Critters focus on temporarily playing low-power minions directly from the deck and that will leave play at the end of the turn.

Other factions from the same set: Kaiju, Magical Girls, Mega Troopers.

Cards

Itty Critters

The Itty Critters have the usual 10 minions and 10 actions. They are also one of the rare factions to have a titan. The total minion base power (not counting any abilities) is slightly lower than usual at only 29 or an average of 2.9 per minion compared to the usual 30 and 3.

Among their actions, there are:

  • 0 play-on-minion actions,
  • 2 play-on-base actions: Ittypedia (2x),
  • 8 standard actions (6 that affect one or more minions, in bold): Coach Combat, Critter Cube, Evolution (2x), Gotta Get ‘Em All, I Select You!, Recall Critter, Super Effective!,
  • 0 actions that directly increase a minion's power.

Minions

1x Critter Champion - power 5 - Talent: Search your deck for a minion of power 2 or less and play it here as an extra minion. If you control it at the end of the turn, place it on the bottom of your deck. FAQ

3x Critter Coach - power 4 - You may search your deck for a minion of power 2 or less and play it here as an extra minion. If you control it at the end of the turn, place it on the bottom of your deck. FAQ

1x Calicoin - power 2 - You may place +1 power counter on another minion here. FAQ

1x Flooffairy - power 2 - You may draw a card. FAQ

1x Krakatoad - power 2 - You may choose another minion here to gain +2 power until the end of the turn. FAQ

1x Leafaroo - power 2 - You may shuffle a card from your discard pile into your deck. FAQ

1x Shellshock - power 2 - You may destroy another minion of power 2 or less here. FAQ

1x Tadpour - power 2 - You may move another minion from here to another base. FAQ

Actions

1x Coach Combat - Choose one of your minions. Destroy a minion with lower power at its base. FAQ

1x Critter Cube - Choose a minion in play of power 3 or less, owned by any player, and shuffle it into your deck. FAQ

2x Evolution - Choose one of your minions. Destroy it to either play Rainboroc there, or search your deck for a minion with up to 1 more power and play it there as an extra minion. FAQ

1x Gotta Get ‘Em All - Shuffle one of each minion with a different name from your discard pile into your deck. FAQ

1x I Select You! - Search your deck for a minion of power 3 or less and play it as an extra minion. If you control it at the end the turn, place it on the bottom of your deck. FAQ

2x Ittypedia - Play on a base. Ongoing: After you play a minion here, it gains +1 power until the end of the turn. FAQ

1x Recall Critter - Play a minion of power 2 or less from your discard pile as an extra minion. If you control it at the end of the turn, place it on the bottom of your deck. FAQ

1x Super Effective! - Destroy an action on a minion or on a base. FAQ

Titan

1x Rainboroc - Special: After you win a base while this card is not in play, you may play it on the base that replaces it. Ongoing: After the first time each turn you play a minion here of power 2 or less, place a +1 power counter on this card. Talent: Shuffle a minion with power 2 or less from your discard pile into your deck. If you do, you may move this card to another base. FAQ

Itty Critters

Bases

Clarifications

Here are the official clarifications as they appear in the Big in Japan rulebook:

Critter Champion, Critter Coach, Evolution, I Select You: It is now part of the rules that cards that tell you to search your deck also require that you reveal the card searched for, and shuffle your deck afterwards.

Critter Coach, Critter Champion: The minion they play must go to the bottom of the deck even if the card that summoned them is out of play by the end of the turn.

Critter Cube: The other players’ minion in your deck is drawn and played normally, and you control it. When it leaves play it goes back to the owner.

Mechanics

The Itty Critters' main mechanic is playing extra minions of power 2 or less directly from the deck but that will go back under your deck at the end of the turn. While a power of 2 is quite low, their power-2 minions have a wide range of abilities that go from card draw, card retrieval to power boosts, giving you a toolkit of abilities that can answer to nearly all kinds of situations.

FAQ

Questions on Critter Champion

Q: It doesn't say to shuffle my deck, so I don't have to shuffle it at all, right?

A: No, you have to shuffle your deck because you searched through it. That's now an integral part of the rules.

Rule: After searching a deck it must be shuffled.

Q: I have Foot of the King in play and play Critter Champion. I then use her ability to play Sneaky Squire, who I then give control away to another player using his ability. At the end of the turn, if I use Foot of King's ability to take back control of my Sneaky Squire, does he get placed on the bottom of my deck? Or can I resolve the rest of Critter Champion's ability first and check if Sneaky Squire is under my control, and then take back control with Foot of the King?

A: When several abilities happen at the same time, the current player chooses the order, so either they make Foot of the King activate first and the minion will be placed on the bottom of your deck when Critter Champion is resolved next, or they make Critter Champion check first and then Foot of the King can safely take back control of the minion.

Rule: The current player decides the order of events that are supposed to happen simultaneously.

Q: I play an extra minion with Critter Champion's ability and then give control of Critter Champion to another player. At the end of the turn, who checks if they control the minion to determine if it is placed on the bottom of a deck?

A: It's the player who used Critter Champion's ability who checks. If it helps, you can see it like that: When you play the extra minion, it is immediately "programmed" to go on the bottom of your deck if you still control if at the end of the turn. That program is determined when you use Critter Champion's talent and won't change no matter what happens to Critter Champion.

Rule: Do exactly what the card says.


Questions on Critter Coach

Q: It doesn't say to shuffle my deck, so I don't have to shuffle it at all, right?

A: No, you have to shuffle your deck because you searched through it. That's now an integral part of the rules.

Rule: After searching a deck it must be shuffled.

Q: I have Foot of the King in play and play Critter Coach. I then use the Coach's ability to play Sneaky Squire, who I then give control away to another player using his ability. At the end of the turn, if I use Foot of King's ability to take back control of my Sneaky Squire, does he get placed on the bottom of my deck? Or can I resolve the rest of Critter Coach's ability first and check if Sneaky Squire is under my control, and then take back control with Foot of the King?

A: When several abilities happen at the same time, the current player chooses the order, so either they make Foot of the King activate first and the minion will be placed on the bottom of your deck when Critter Coach is resolved next, or they make Critter Coach check first and then Foot of the King can safely take back control of the minion.

Rule: The current player decides the order of events that are supposed to happen simultaneously.

Q: I play Critter Coach with its extra minion and then give control of Critter Coach to another player. At the end of the turn, who checks if they control the minion to determine if it is placed on the bottom of a deck?

A: It's the player who used Critter Coach's ability who checks. If it helps, you can see it like that: When you play the extra minion, it is immediately "programmed" to go on the bottom of your deck if you still control if at the end of the turn. That program is determined when you play Critter Coach and won't change no matter what happens to Critter Coach. Besides, Critter Coach's ability is an on-play ability and therefore it is only evaluated when it is played and won't be reevaluated again no matter what happens to Critter Coach later (destroyed, returned, ability cancelled, or change in controller)

Rule: Do exactly what the card says.


Questions on Calicoin

Q: If Calicoin is removed from play (e.g. destroyed, placed on the bottom of a deck, etc.) or has its ability cancelled, are the +1 power counters placed by its ability removed?

A: No. When you place a +1 power counter, it's a definitive effect (like drawing cards, if you play Enchantress, you're not going to discard the card you drew if Enchantress is destroyed or has its ability is cancelled), so the +1 power counters remain even if the card that placed them is removed from play or has its ability cancelled. Besides, how are you going to keep track of which +1 power counters were added by that one Calicoin's ability and which ones were not (e.g. if you're playing Itty Critters Giant Ants or Itty Critters Mad Scientists)? That would be very cumbersome.

Rule: Cancelling an effect or removing a card from play does not necessarily undo what it did.


Questions on Flooffairy

Q: If I play Flooffairy using Critter Champion, Critter Coach, or I Select You!, do I shuffle my deck before or after drawing the card with Flooffairy?

A: You must shuffle your deck before playing and resolving Flooffairy.

Rule: After searching a deck it must be shuffled.

Q: After playing this card, I (somehow) have more than 10 cards in hand, do I immediately discard down to 10?

A: You don't discard any card until your next Draw 2 Cards phase (so not any Draw 2 Cards phase!). At that point, you will indeed need to draw two cards and discard down to 10 if you have more than 10. That's the only moment where you must discard down to 10. At any other time, you keep your hand of cards.

Rule: On your Draw 2 Cards phase, if you have more than 10 cards in your hand after drawing, discard until you have exactly 10 cards left in your hand.


Questions on Krakatoad

Q:

A:

Rule:


Questions on Leafaroo

Q:

A:

Rule:


Questions on Shellshock

Q:

A:

Rule:


Questions on Tadpour

Q: Can I move another player's minion?

A: Yes.

Rule: "A minion" means "any minion in play".

Q: If I move another player's minion, do I take control of it?

A: No. Moving is just relocating a minion, it doesn't mean that you take control of it.

Rule: If a card allows you to move another player's minion, they still remain that minion's controller; you do not take control of it.


Questions on Coach Combat

Q: It tells me to choose "one of my minions". Can I choose a minion I own that I don't control?

A: No. "Your minions" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.

Rule: "Your minion" means "a minion that you control".

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: - If Diva copies it, Diva is considered as indirectly affected by the action and is destroyed, regardless of Diva's power. Note that you can only copy the destruction; merely choosing a minion doesn't count as affecting it so you can't copy that part.
- If Dancing King copies it onto a minion (it can be itself), that minion is considered as indirectly affected by the action and is destroyed, regardless of the minion's power. Note that you can only copy the destruction; merely choosing a minion doesn't count as affecting it so you can't copy that part.
- If We are Family copies it, the minion it is on is considered as indirectly affected by the action and is destroyed, regardless of the minion's power. Note that you can only copy the destruction; merely choosing a minion doesn't count as affecting it so you can't copy that part.
- With Funky Town, you can only copy it if you're the one who played the action and if you destroy one of your minions, but if Funky Town does copy it, the minion is considered as indirectly affected by the action and is destroyed, regardless of the minion's power. Note that you can only copy the destruction; merely choosing a minion doesn't count as affecting it so you can't copy that part.

Rule: Do exactly what the card says.


Questions on Critter Cube

Q: It's weirdly worded. Since cards that leave play go back to their owners anyway, why doesn't it say "Shuffle a minion of power 3 or less into its owner's deck"?

A: It's purposely worded that way to conflict with the rules and therefore have priority over them. So, when you play Critter Cube, you can choose any minion of power 3 or less in play and shuffle it into your deck, not its owner's.

Rule: Often, card text and rules text will conflict. When there's a fight, card text wins.

Q: I draw and play a minion I previously "captured" with Critter Cube. Where does it go it if later leaves play?

A: Unless you "recapture" it with Critter Cube, the normal rule about cards going to their owners applies normally.

Rule: When a card that others can see goes to the hand, deck or discard pile, it goes to the one belonging to the card’s owner.

Q: I "capture" another player's minion with Critter Cube. I later use Critter Champion, Critter Coach or I Select You! to play it. At the end of the turn, it goes on the bottom of my deck, right? Because those cards say "on the bottom of your deck" and therefore they conflict with the rules and win.

A: Actually, those cards don't conflict with the rules. The rule about cards going to their owners specify an exception to the way Critter Champion, Critter Coach and I Select You! work. Since there's no conflict, the normal rules apply and the minion is actually placed on the bottom of its rightful owner's deck.[1]

Rule: When a card that others can see goes to the hand, deck or discard pile, it goes to the one belonging to the card’s owner.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: - If Diva copies it (and it can copy it even if its power is more than 3), Diva is considered as indirectly affected by the action and is shuffled into the deck of the action player. Note that Critter Cube is a card that ignores the rule about the cards going back to their owners, so the copied effect should work that way as well.
- If Dancing King copies it onto a minion (it can be itself and it can copy it even if the power of the minion that gets the copy is more than 3), that minion is considered as indirectly affected by the action and is shuffled into the deck of the action player. Note that Critter Cube is a card that ignores the rule about the cards going back to their owners, so the copied effect should work that way as well. Also, note that if the minion is a monster or a treasure, it remains in play because monsters and treasures can't be affected by cards that refer to a card's owner.
- If We are Family copies it (and it can copy it even if the power of the minion it is on is more than 3), the minion it is on is considered as indirectly affected by the action and is shuffled into the deck of the action player. Note that Critter Cube is a card that ignores the rule about the cards going back to their owners, so the copied effect should work that way as well. Also, note that if the minion is a monster or a treasure, it remains in play because monsters and treasures can't be affected by cards that refer to a card's owner.
- With Funky Town, you can only copy it if you're the one who played the action and if it affects one of your minions, but if Funky Town does copy it (and it can copy it even if the power of the minion that gets the copy is more than 3), the minion is considered as indirectly affected by the action and is shuffled into the deck of the action player. Note that Critter Cube is a card that ignores the rule about the cards going back to their owners, so the copied effect should work that way as well. Also, note that if the minion is a monster or a treasure, it remains in play because monsters and treasures can't be affected by cards that refer to a card's owner.

Rule 1: Often, card text and rules text will conflict. When there's a fight, card text wins.

Rule 2: Cards that refer to a minion’s owner do not apply to monsters or treasures.


Questions on Evolution

Q: When I play Evolution, do I have to destroy a minion?

A: No. While it doesn't say "you may", "Do X to do Y" abilities imply that doing X is optional.[2]

Rule: When a card says "Do X to do Y" or "You may do X to do Y", doing X is optional in both cases.

Q: When choosing a minion "with up to 1 more power", do I have to choose a minion with more power than the minion I destroyed?

A: No. You can choose a minion of any power from 0 to up to 1 more power than your minion. For example, if you destroy a minion of power 2, you can choose a minion with a power of 0 to 3.

Rule: Do exactly what the card says.

Q: It tells me to choose "one of my minions". Can I choose a minion I own that I don't control?

A: No. "Your minions" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.

Rule: "Your minion" means "a minion that you control".

Q: An opponent is playing with the Itty Critters. I manage to get their Evolution card (e.g. Trade, Mass Enchantment, Min-Maxing, Word of Recall) What happens if I choose the "play Rainboroc" option?

A: It depends. Now, let's suppose you do have a minion in play and you are able to destroy it, you're then entitled to use the "play Rainboroc" option. First, if you already control a titan, you won't be able to play another titan anyway, so your minion would be destroyed for nothing. Second, if there's no Rainboroc out of play, you can't play it because it's already in play and you won't gain control of one that's already in play either as that's not what Evolution does, so your minion would be destroyed for nothing. Other than that, if you are able to play a titan and if there's a Rainboroc that's currently out of play, you can play it on the destroyed minion's base (as per Evolution's ability) and you have control of it, even if you're not that Rainboroc's owner.

Rule: If you play a titan you don't own, you get control of it.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: - If Diva copies it, Diva is considered as indirectly affected by the action and is destroyed. Note that you won't be able to search for an additional extra minion for the destroyed Diva, because the rest of the ability should be resolved as written and so "search your deck for a minion with up to 1 more power and play it there as an extra minion" should be understood as "search your deck for a minion with up to 1 more power than the minion that was directly affected and play it there as an extra minion."
- If Dancing King copies it onto a minion (it can be itself), that minion is considered as indirectly affected by the action and is destroyed. Note that you won't be able to search for an additional extra minion for the destroyed minion, because the rest of the ability should be resolved as written and so "search your deck for a minion with up to 1 more power and play it there as an extra minion" should be understood as "search your deck for a minion with up to 1 more power than the minion that was directly affected and play it there as an extra minion."
- If We are Family copies it, the minion it is on is considered as indirectly affected by the action and is destroyed. Note that you won't be able to search for an additional extra minion for the destroyed minion, because the rest of the ability should be resolved as written and so "search your deck for a minion with up to 1 more power and play it there as an extra minion" should be understood as "search your deck for a minion with up to 1 more power than the minion that was directly affected and play it there as an extra minion."
- With Funky Town, you can only copy it if you're the one who played the action, but if Funky Town does copy it, the minion is considered as indirectly affected by the action and is destroyed. Note that you won't be able to search for an additional extra minion for the destroyed minion, because the rest of the ability should be resolved as written and so "search your deck for a minion with up to 1 more power and play it there as an extra minion" should be understood as "search your deck for a minion with up to 1 more power than the minion that was directly affected and play it there as an extra minion."

Rule: Do exactly what the card says.


Questions on Gotta Get ‘Em All

Q: I don't get how this works. Why does it tell you to choose? Do I choose a name?

A: You just shuffle into your deck one minion of each name from your discard pile. The choose part is if you have several copies of the same minion in your discard pile, in which case you choose only one copy to shuffle back into your deck. It doesn't make a difference which copy you choose.

Rule: Do exactly what the card says.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because Gotta Get ‘Em All doesn't affect any minions in play and so its effect can't be copied.

Rule: Do exactly what the card says.


Questions on I Select You!

Q: It doesn't say to shuffle my deck, so I don't have to shuffle it at all, right?

A: No, you have to shuffle your deck because you searched through it. That's now an integral part of the rules.

Rule: After searching a deck it must be shuffled.

Q: I have Foot of the King in play and play I Select You! I then use its ability to play Sneaky Squire, who I then give control away to another player using his ability. At the end of the turn, if I use Foot of King's ability to take back control of my Sneaky Squire, does he get placed on the bottom of my deck? Or can I resolve the rest of the I Select You!'s ability first and check if Sneaky Squire is under my control, and then take back control with Foot of the King?

A: When several abilities happen at the same time, the current player chooses the order, so either they make Foot of the King activate first and the minion will be placed on the bottom of your deck when I Select You! is resolved next, or they make I Select You! check first and then Foot of the King can safely take back control of the minion.

Rule: The current player decides the order of events that are supposed to happen simultaneously.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: - If Diva copies it, Diva is considered as indirectly affected by the action and is placed on the bottom of its owner's deck, regardless of whoever owns the minion that was directly affected by the action.
- If Dancing King copies it onto a minion (it can be itself), that minion is considered as indirectly affected by the action and is placed on the bottom of its owner's deck, regardless of whoever owns the minion that was directly affected by the action. Note that if the minion is a monster or a treasure, it is discarded instead. This is a different answer compared to cards that refer to a minion's owner; this card never refers to the card's owner ("you" means "the controller", who may not be the owner) and so the rule is that the treasure/monster is discarded.
- If We are Family copies it, the minion it is on is considered as indirectly affected by the action and is placed on the bottom of its owner's deck, regardless of whoever owns the minion that was directly affected by the action. Note that if the minion is a monster or a treasure, it is discarded instead. This is a different answer compared to cards that refer to a minion's owner; this card never refers to the card's owner ("you" means "the controller", who may not be the owner) and so the rule is that the treasure/monster is discarded.
- With Funky Town, you can only copy it if you're the one who played the action and if it affects one of your minions, but if Funky Town does copy it (and it can copy it even if the power of the minion that gets the copy is more than 3), the minion is considered as indirectly affected by the action and is placed on the bottom of its owner's deck, regardless of whoever owns the minion that was directly affected by the action. Note that if the minion is a monster or a treasure, it is discarded instead. This is a different answer compared to cards that refer to a minion's owner; this card never refers to the card's owner ("you" means "the controller", who may not be the owner) and so the rule is that the treasure/monster is discarded.

Rule 1: When a card that others can see goes to the hand, deck or discard pile, it goes to the one belonging to the card’s owner.

Rule 2: Monsters and treasures go to their own discard pile when they leave play.


Questions on Ittypedia

Q: I play a minion on a base where I have Ittypedia. If I move it to another base, does it keep its +1 power?

A: Yes. The condition is only for the minion to be played there. Once played there, it keeps the +1 power even if it's moved to another base.

Rule: "Until the end of the turn" means the effect persists even if the card is removed from play.

Q: An opponent plays this card on a base, so if I later play a minion there, it also gains +1 power, right?

A: No. Your opponent played the action, so they control it, and therefore the action only addresses them and the ability must be interpreted from their point of view. So "you" means "they".

Rule: "You" on a minion or action means the controller of the card.

Q: If I play an Argonaut instead of an action on Ittypedia's base, does it still get +1 power?

A: Yes. Playing an Argonaut, whether as a minion or instead of an action, still counts as playing a minion. It IS a minion after all.

Rule: Do exactly what the card says.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because Ittypedia says "Play on a base", which means that it is not a standard action.

Rule: Definition of "standard".


Questions on Recall Critter

Q: I have Foot of the King in play and play Recall Critter. I then use its ability to play Sneaky Squire, who I then give control away to another player using his ability. At the end of the turn, if I use Foot of King's ability to take back control of my Sneaky Squire, does he get placed on the bottom of my deck? Or can I resolve the rest of the Recall Critter's ability first and check if Sneaky Squire is under my control, and then take back control with Foot of the King?

A: When several abilities happen at the same time, the current player chooses the order, so either they make Foot of the King activate first and the minion will be placed on the bottom of your deck when Recall Critter is resolved next, or they make Recall Critter check first and then Foot of the King can safely take back control of the minion.

Rule: The current player decides the order of events that are supposed to happen simultaneously.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: - If Diva copies it, Diva is considered as indirectly affected by the action and is placed on the bottom of its owner's deck, regardless of whoever owns the minion that was directly affected by the action.
- If Dancing King copies it onto a minion (it can be itself), that minion is considered as indirectly affected by the action and is placed on the bottom of its owner's deck, regardless of whoever owns the minion that was directly affected by the action. Note that if the minion is a monster or a treasure, it is discarded instead. This is a different answer compared to cards that refer to a minion's owner; this card never refers to the card's owner ("you" means "the controller", who may not be the owner) and so the rule is that the treasure/monster is discarded.
- If We are Family copies it, the minion it is on is considered as indirectly affected by the action and is placed on the bottom of its owner's deck, regardless of whoever owns the minion that was directly affected by the action. Note that if the minion is a monster or a treasure, it is discarded instead. This is a different answer compared to cards that refer to a minion's owner; this card never refers to the card's owner ("you" means "the controller", who may not be the owner) and so the rule is that the treasure/monster is discarded.
- With Funky Town, you can only copy it if you're the one who played the action and if it affects one of your minions, but if Funky Town does copy it (and it can copy it even if the power of the minion that gets the copy is more than 3), the minion is considered as indirectly affected by the action and is placed on the bottom of its owner's deck, regardless of whoever owns the minion that was directly affected by the action. Note that if the minion is a monster or a treasure, it is discarded instead. This is a different answer compared to cards that refer to a minion's owner; this card never refers to the card's owner ("you" means "the controller", who may not be the owner) and so the rule is that the treasure/monster is discarded.

Rule 1: When a card that others can see goes to the hand, deck or discard pile, it goes to the one belonging to the card’s owner.

Rule 2: Monsters and treasures go to their own discard pile when they leave play.


Questions on Super Effective!

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because Super Effective! doesn't affect any minions in play and so its effect can't be copied. Yes, destroying an action affects that action, but not the card (minion or base) it is on.

Rule: Definition of "affect".


Questions on Rainboroc

Main article: Titans

Q: The card says "Special" so I can use it at any time, even outside of my turn, right?

A: Be careful, "Special" does not mean the card can be played out of turn. "Special" simply means that it's an ability that can be used when its condition is met. Whether it can be used out of turn, activated straight from your hand/discard pile, or if it can only be used when it's already in play (essentially being a synonym of Ongoing), it entirely depends on the wording. In the case of Rainboroc, the condition is "After you win a base while this card is not in play", so you can play it after the scoring of a base on any player's turn and where you are the winner. So Rainboroc can indeed be played on any turn, but only after a base scores where you are the winner.

Rule: A Special ability will describe how it can be used.

Q: I have a different titan on the scored base where I'm the winner. Since the titan will be removed from play when the base is replaced, can I then play Rainboroc on the new base?

A: Yes. Rainboroc allows you to play it, but it will only happen when the new base comes into play, at which point your previous titan is no longer in play and therefore no longer preventing you from playing Rainboroc.

Rule: Do exactly what the card says.

Q: What happens to Rainboroc when the base that it's on scores?

A: It remains on that base until the step where you discard all the cards on the base. At which point it leaves play and is set aside. Any +1 power counter on it is removed.

Rule 1: During the Score Bases step where the cards are discarded, all the cards on the scored base are discarded simultaneously.

Rule 2: If, for whatever reasons, a titan must leave play, it's actually set aside near its owner's deck and any +1 power counters on it are removed.

Q: A base is chosen to score. I have no minions there, but I have Rainboroc there. It is similar to a minion, right? So I can still get VPs from the base if 0 is among the top three total power, right?

A: No and no. Rainboroc is a titan, not a minion. To be eligible to receive VPs, you must have at least one minion or at least 1 total power on the base. If you have no minions and your total power there is 0, then you can't receive any VPs from the base. Now, if Rainboroc had any +1 power counters on it or gave you any total power (e.g. on Kaiju Island), then you would have at least 1 total power and be eligible. Otherwise, no.

Rule: A player must have at least one minion or 1 total power on the base to be eligible to receive victory points.

Q: An opponent is playing with the Itty Critters. Their Rainboroc isn't in play. A base scores and I'm the winner there, I can then invoke Rainboroc through its Special ability and play it on the new base, right?

A: No, it doesn't seem like it's the intention. Out of play, "you" on cards probably refers to the player who has them physically, i.e. in their discard pile, hand, next to their deck, etc. To be confirmed. TBD

Rule: TBD

Q: If Rainboroc's ability is cancelled, are the +1 power counters placed on it by its own ability removed?

A: No. When you place a +1 power counter, it's a definitive effect, so the +1 power counters remain even if the card that placed them has its ability cancelled (like drawing cards, if you play Enchantress, you're not going to discard the card you drew if Enchantress's ability is cancelled).

Rule: Cancelling an effect does not necessarily undo what it did.

Q: I haven't played any minions yet. If I play an Argonaut instead of an action on Rainboroc's base, does Rainboroc still get a +1 power counter?

A: Yes. Playing an Argonaut, whether as a minion or instead of an action, still counts as playing a minion. It IS a minion after all.

Rule: Do exactly what the card says.

Trivia

  • The artist is Studio 2Minds (also credited as 2Minds Studio), who also designed the art of many other factions, including all the factions of the Pretty Pretty Smash Up set.
  • This faction is based on Pokémon.
  • The font used in the Itty Critter cards is Open Season.
  • Leafaroo looks like a Grass-type Pikachu.
  • Calicon resembles Meowth.
  • Krakatoad looks like a Fire-type Bulbasaur.
  • Tadpour looks like a Water-type Charmander.
  • Shellshock looks like an Electric-type Squirtle.
  • Flooffairy refers to Clefairy a fairy-type Pokémon.
  • Rainboroc is a reference to Ho-oh.
  • In Coach Combat, Critter Champion is battling against Aunt of Drakes.
  • Critter Coach defeated Cthulhu.
  • The Ittypedia is a reference to the Game Boy from the 90s.

In other languages

Language Name Translation (if different)
French Monstrapoches Pocket Monsters
German Klitzekleine Viecher


Big in Japan
Factions: Itty Critters  •  Kaiju  •  Magical Girls  •  Mega Troopers
Mechanics: +1 Power Counters  •  Titans
Sets
Main: Core Set  •  Awesome Level 9000  •  The Obligatory Cthulhu Set  •  Science Fiction Double Feature  •  Monster Smash  •  Pretty Pretty Smash Up  •  Smash Up: Munchkin  •  It’s Your Fault!  •  Cease and Desist  •  What Were We Thinking?  •  Big in Japan  •  That ’70s Expansion  •  Oops, You Did It Again  •  World Tour: International Incident  •  World Tour: Culture Shock  •  Smash Up: Marvel  •  Smash Up: Disney Edition  •  10th Anniversary  •  Excellent Movies, Dudes!
Big Boxes: The Big Geeky Box  •  The Bigger Geekier Box
Event Kits: All Stars Event Kit  •  TITANS Event Kit
Booster Packs: Smash Up All Stars  •  Smash Up Sheep Promo  •  Smash Up Penguins  •  Smash Up TITANS  •  Dead Reckoning Promo  •  Smash Up Goblins  •  Smash Up Knights of the Round Table  •  Smash Up Teens
Cancelled: World Tour Event Kit

References

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