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Mass summoning

What’s better than zapping your enemies with lightning from your fingertips? Summoning something else to do it for you! Munchkin Mages are great at distracting their foes by dropping monsters on their heads. Surprise!

- Smash Up: Munchkin rulebook

The Mages are one of the 8 factions from the Smash Up: Munchkin set.

The Mages focus on discarding cards for good effects.

Other factions from the same set: Clerics, Dwarves, Elves, Halflings, Orcs, Thieves, Warriors.

Cards[]

Mages

The Mages have the usual 10 minions and 10 actions. The total minion base power (not counting any abilities) is unusually low at only 28 or an average of 2.8 per minion compared to the usual 30 and 3.

Among their actions, there are:

  • 0 play-on-minion actions,
  • 1 play-on-base action: Portal to Beyond,
  • 9 standard actions (4 that affect one or more minions, in bold): Charm, Embiggen, Mass Summoning, Recover Arcane Wisdom (2x), Some Enchanted Evening, Speed Reading, Zzzzzap! (2x),
  • 1 action that directly increases a minion's power: Embiggen.

Minions[]

1x Blaster Master - power 5 - Talent: Discard a card to destroy a minion of power 2 or less. FAQ

2x Happy Zapper - power 3 - Talent: Discard a card to give this minion +2 power until the end of the turn. Special: Before this base scores, you may use this minion’s talent. FAQ

3x Wand Whiz - power 3 - You may discard a card to play an extra minion or action. FAQ

4x Scroll Shuffler - power 2 - Discard a card. Draw a card. FAQ

Actions[]

1x Charm - Take control of a monster and treat it as one of your minions until the end of the turn. FAQ

1x Embiggen - Choose a minion. Discard any number of cards. The minion gets +1 power until the end of the turn for each card you discarded. FAQ

1x Mass Summoning - Play a monster on each base. FAQ

1x Portal to Beyond - Play on a base. Talent: Discard a card to play a monster here. FAQ

2x Recover Arcane Wisdom - Draw until you have five cards in your hand. FAQ

1x Some Enchanted Evening - Discard any number of cards. Play an extra minion of power 3 or less for each card you discard. FAQ

1x Speed Reading - Discard a card. Draw three cards. FAQ

2x Zzzzzap! - Discard a card to destroy a minion of power 3 or less. FAQ

Mages

Bases[]

Clarifications[]

Here are the official clarifications as they appear in the Smash Up: Munchkin rulebook:

Charm: If a monster is controlled when a base breaks, its treasures still go into the general pot.

Happy Zapper: Its ability triggers when its base scores even if it was used earlier that turn. If this minion gains additional talents, you can only use one of them before the base scores. (updated by The Bigger Geekier Box)

Mechanics[]

Mages specialize in discarding cards to do things, especially gaining power, playing extra cards or destroying minions.

They also have some interaction with the monsters, being able to summon them into play and temporarily take control of them.

External Strategy Guides[]

FAQ[]

Questions on Blaster Master[]

Q: If I use its talent, do I have to discard a card?

A: No. It's a "Do X to do Y" type of ability, so while it doesn't say "you may", doing X is actually optional![1] However, if you don't do it, you won't be able to destroy a minion, obviously.

Rule: When a card says "Do X to do Y" or "You may do X to do Y", doing X is optional in both cases.

Q: Can you destroy a minion in stasis?

A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.

Rule: Cards in stasis may not be affected by, or chosen as the target of, any ability that does not refer to stasis.


Questions on Happy Zapper[]

Q: The card says "Special" so I can play it outside of my turn, right?

A: "Special" does not mean the card can be played out of turn. "Special" simply means that it's an ability that can be used when its condition is met. Whether it can be used out of turn, activated straight from your hand/discard pile, or if it can only be used when it's already in play (essentially being a synonym of Ongoing), it entirely depends on the wording. In the case of Happy Zapper, the condition is "before this base scores", this means that you can only activate it before its base is scored, "its base" being the base it is currently on. Obviously, if Happy Zapper isn't in play, there's no "this base" that the condition can refer to. So Happy Zapper is actually a Special card that can only be used when it is in play.

Rule: A Special ability will describe how it can be used.

Rule: Abilities that say "Before/When/After this base scores" can only be activated if the card is on the scoring base, if the card is attached to a minion on the scoring base or if the card is the scoring base itself.

Q: If I use its talent, do I have to discard a card?

A: No. It's a "Do X to do Y" type of ability, so while it doesn't say "you may", doing X is actually optional![1]

Rule: When a card says "Do X to do Y" or "You may do X to do Y", doing X is optional in both cases.

Q: Does increasing this minion's power before its base scores change anything at all? Don't we only get VPs based on the power we had at the start of scoring?

A: Actually, the amount of VPs each player gets is determined by the power each player currently has when you are handing out VPs, so any before-scoring abilities (including this one) that affect how much power you have on the base will affect the amount of VPs you'll eventually get.

Rule: VPs are awarded according to the current power totals.

Q: If I give this minion an extra talent (e.g. Potion of Redundancy Potion, Flighterizer), which talent can I use before the base scores?

A: Any talent, but you can only use one of them before the scoring of the base, not each one.

Rule: Check Happy Zapper's clarification.


Questions on Wand Whiz[]

Q: If I play a Wand Whiz and discard a card with its ability, do I have to immediately play an extra minion or action?

A: If Wand Whiz is played during your Play Cards phase (phase 2), then no, you choose whether you want to play the extra card immediately or save it for later during the same phase. Otherwise, you indeed have to play it immediately or not at all.

Rule: Extra cards can always be played immediately.

Rule: Extra cards gained outside of your Play Cards phase must be played immediately or not at all.

Q: If I play a Wand Whiz and discard a card with its ability, do I have to immediately decide if I'll play a minion or an action, or can I decide later?

A: You must immediately decide which type of card you want to play, even if you play it later.

Rule: When you play a card, resolve the played card's ability immediately and completely.

Q: Can Wand Whiz work with Spirit of the Forest?

A: No, Spirit of the Forest only works with abilities that say "OR" in upper case. Besides, "OR" abilities allow a clear distinction between its two parts; each can be taken separately and still make sense. Here, "or" separates "You may discard a card to play an extra minion" and "action". Doing "action" doesn't mean anything. You could argue that the player has to try and make sense of how to "use both parts" of its ability, but how would they decide between "discarding one card to play both an extra minion and an extra action", and "discarding a card for the minion and discarding another card for the action". Besides, the player trying to make sense of an ability goes against a fundamental rule of Smash Up that they just have to do what the cards say, and the Spirit of the Forest says "OR", while Wand Whiz says "or".

Rule: Specific words are not synonymous no matter how similar they seem.


Questions on Scroll Shuffler[]

Q: What if Scroll Shuffler is my only card in hand and I play it? Is Scroll Shuffler itself discarded? Or do I discard the card that I draw? Or do I not draw any card because I don't have a card to discard?

A: Actually, you simply draw a card. Indeed, when you play it, you have to resolve it entirely in order, so you discard a card (you have none to discard) and then draw a card. Drawing a card is independent from discarding one (it says "Discard a card. Draw a card", not "Discard a card to draw a card), so you have to draw one even though you didn't discard one, and you don't go back and discard it because that part has already been resolved.

Rule: Effects are resolved entirely.

Rule: Multiple parts of a card’s ability must be done in their stated order.


Questions on Charm[]

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: - If Diva copies it, Diva is considered as indirectly affected by the action and its control is taken by the action player, even though Diva is not a monster.
- If Dancing King copies it onto a minion (it can be itself), that minion is considered as indirectly affected by the action and its control is taken by the action player, even if the minion is not a monster.
- If We are Family copies it, the minion it is on is considered as indirectly affected by the action and its control is taken by the action player, even if the minion is not a monster.
- Funky Town doesn't interact with it because you can only copy it if you're the one who played the action and if you directly target a monster you already control, but then Charm wouldn't do anything.

Rule: Do exactly what the card says.


Questions on Embiggen[]

Q: Can I choose a minion in stasis?

A: No, cards in stasis cannot be chosen by cards that do not explicitly state cards in stasis can be chosen.

Rule: Cards in stasis may not be affected by, or chosen as the target of, any ability that does not refer to stasis.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: - If Diva copies it, Diva is considered as indirectly affected by the action and gets the same amount of +1 power. Note that you won't discard additional cards from your hand for affecting a second minion; that part was already resolved before the part that can be copied and so the amount of power is already set.
- If Dancing King copies it onto a minion (it can be itself), that minion is considered as indirectly affected by the action and gets the same amount of +1 power. Note that you won't discard additional cards from your hand for affecting a second minion; that part was already resolved before the part that can be copied and so the amount of power is already set.
- If We are Family copies it, the minion it is on is considered as indirectly affected by the action and gets the same amount of +1 power. Note that you won't discard additional cards from your hand for affecting a second minion; that part was already resolved before the part that can be copied and so the amount of power is already set.
- With Funky Town, you can only copy it if you're the one who played the action and if it directly affects one of your minions, but if Funky Town does copy it, the minion is considered as indirectly affected by the action and gets the same amount of +1 power. Note that you won't discard additional cards from your hand for affecting a second minion; that part was already resolved before the part that can be copied and so the amount of power is already set.

Rule: Do exactly what the card says.


Questions on Mass Summoning[]

Q: If I play a Web Troll, does its ability trigger?

A: Yes.

Rule: When you play a card, resolve the played card's ability immediately and completely.

Q: What if a monster is played on a base where it cannot be played? (e.g. Tsar’s Palace)

A: The monster is discarded without resolving its effect.

Rule: If conditions prohibit playing a chosen card, discard it instead.

Q: Is the monster played with this card affected by Flame Trap, Leprechaun, Pay the Piper, and other cards like Leprechaun because logically, that's what the card should be saying?

A: Yes. You're considered to have played the monster, so you're treated by those cards as another player playing a minion.

Rule: Monsters are considered as minions.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because it doesn't affect any minions in play and so its effect can't be copied. Note that playing a minion doesn't count as affecting it.

Rule: Do exactly what the card says.


Questions on Portal to Beyond[]

Q: An opponent plays this card on a base, so on my turn, I can use its talent, right?

A: No. Your opponent played the action, so they control it, and therefore only they can use the talent on their turns.

Rule: A play-on-base action doesn't give an ability to the base that any player can use.

Rule: A card's talent can only be used by that card's controller.

Q: If I play a Web Troll, does its ability trigger?

A: Yes.

Rule: When you play a card, resolve the played card's ability immediately and completely.

Q: What if a monster is played on a base where it cannot be played? (e.g. Tsar’s Palace)

A: The monster is discarded without resolving its effect.

Rule: If conditions prohibit playing a chosen card, discard it instead.

Q: Is the monster played with this card affected by Flame Trap, Leprechaun, Pay the Piper, and other cards like Leprechaun because logically, that's what the card should be saying?

A: Yes. You're considered to have played the monster, so you're treated by those cards as another player playing a minion.

Rule: Monsters are considered as minions.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because it says "Play on a base", which means that it is not a standard action.

Rule: Definition of "standard".


Questions on Recover Arcane Wisdom[]

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because it doesn't affect any minions in play and so its effect can't be copied.

Rule: Do exactly what the card says.


Questions on Some Enchanted Evening[]

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because it doesn't affect any minions in play and so its effect can't be copied. Note that merely playing a minion doesn't count as affecting it.

Rule: Do exactly what the card says.


Questions on Speed Reading[]

Q: After playing this card, I have more than 10 cards in hand. Do I immediately discard down to 10?

A: You don't discard any card until your next Draw 2 Cards phase (so not any Draw 2 Cards phase!). At that point, you will indeed need to draw two cards and discard down to 10 if you have more than 10. That's the only moment where you must discard down to 10. At any other time, you keep your hand of cards.

Rule: You wait until your Draw 2 Cards phase to discard down to 10; if your hand is bigger than 10 at other times of the game, that’s okay.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because it doesn't affect any minions in play and so its effect can't be copied.

Rule: Do exactly what the card says.


Questions on Zzzzzap![]

Q: If I play this card, do I have to discard a card?

A: No. It's a "Do X to do Y" type of ability, so while it doesn't say "you may", doing X is actually optional![1]

Rule: When a card says "Do X to do Y" or "You may do X to do Y", doing X is optional in both cases.

Q: Can you destroy a minion in stasis?

A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.

Rule: Cards in stasis may not be affected by, or chosen as the target of, any ability that does not refer to stasis.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: - If Diva copies it (and it can copy it even if its power is more than 3), Diva is considered as indirectly affected by the action and is destroyed. Note that you won't discard an additional card from your hand for affecting a second minion; that part was already resolved before the part that can be copied and is what led you to destroy a minion in the first place.
- If Dancing King copies it onto a minion (it can be itself and it can copy it even if the power of the minion that gets the copy is more than 3), that minion is considered as indirectly affected by the action and is destroyed. Note that you won't discard an additional card from your hand for affecting a second minion; that part was already resolved before the part that can be copied and is what led you to destroy a minion in the first place.
- If We are Family copies it (and it can copy it even if the power of the minion it is on is more than 3), the minion it is on is considered as indirectly affected by the action and is destroyed. Note that you won't discard an additional card from your hand for affecting a second minion; that part was already resolved before the part that can be copied and is what led you to destroy a minion in the first place.
- With Funky Town, you can only copy it if you're the one who played the action and if it destroys one of your minions, but if Funky Town does copy it (and it can copy it even if the power of the minion that gets the copy is more than 3), the minion is considered as indirectly affected by the action and is destroyed. Note that you won't discard an additional card from your hand for affecting a second minion; that part was already resolved before the part that can be copied and is what led you to destroy a minion in the first place.

Rule: Do exactly what the card says.

Trivia[]

  • The artists are John Kovalic, who is well-known for drawing the art of many boardgames including Munchkin and several of its expansions, and Gong Studios, who also designed the art of many other factions.
  • Their divider features Blaster Master.
  • The font used for the Mage cards is Quasimodo.
  • An Orc is present on Embiggen.
  • Warriors are present on Wand Whiz, Recover Arcane Wisdom and Blaster Master
  • A Halfling is on Zzzzzap!
  • A Web Troll is present on Charm, Mass Summoning and Portal to Beyond.

In other languages[]

Language Name Translation (if different) Note
French Magiciens Magicians
German Zauberer Wizards Same name as the Wizards from the Core Set
Russian Маги
Spanish Magos Same name as the Wizards from the Core Set


Smash Up: Munchkin
Factions: Clerics  •  Dwarves  •  Elves  •  Halflings  •  Mages  •  Orcs  •  Thieves  •  Warriors
Mechanics: +1 Power Counters  •  Monsters  •  Treasures
Sets
Main: Core Set  •  Awesome Level 9000  •  The Obligatory Cthulhu Set  •  Science Fiction Double Feature  •  Monster Smash  •  Pretty Pretty Smash Up  •  Smash Up: Munchkin  •  It’s Your Fault!  •  Cease and Desist  •  What Were We Thinking?  •  Big in Japan  •  That ’70s Expansion  •  Oops, You Did It Again  •  World Tour: International Incident  •  World Tour: Culture Shock  •  Smash Up: Marvel  •  Smash Up: Disney Edition  •  10th Anniversary  •  Excellent Movies, Dudes!
Big Boxes: The Big Geeky Box  •  The Bigger Geekier Box
Event Kits: All Stars Event Kit  •  TITANS Event Kit
Booster Packs: Smash Up All Stars  •  Smash Up Sheep Promo  •  Smash Up Penguins  •  Smash Up TITANS  •  Dead Reckoning Promo  •  Smash Up Goblins  •  Smash Up Knights of the Round Table  •  Smash Up Teens
Cancelled: World Tour Event Kit

References[]

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