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Poultrygeist
"Monster" redirects here. For the Mad Scientists minion, see The Monster.

Monsters were introduced in the Smash Up: Munchkin set. They typically come into play when certain bases are put into play that have a monster number, such as "2 Monsters". Monsters typically add to the breakpoint of the base instead of contributing power toward breaking it. Monsters have no owner or faction, and typically have no controller.

Monsters are a common way to gain treasures.

Cards[]

Monsters
Monster back

The back of the monster cards

The monster deck has 20 cards, 10 of which are undead. All the monsters are minions. The 10 undead monsters and the other 10 monsters resemble the counts and power distributions of a typical Smash Up faction without any action cards. In this way, the monster deck can be thought of as a deck built out of the 10 "normal monsters" faction and the 10 "undead monsters" faction shuffled together. But remember that monsters officially have no faction.

Minions[]

1x Plutonium Dragon - power 5 - 3 Treasures - Ongoing: At the end of each player’s turn, destroy all minions here with power 2 or less. FAQ

2x Bigfoot - power 4 - 2 Treasures - Ongoing: If this is the only monster here, it has +3 power. FAQ

3x Hippogriff - power 3 - 1 Treasure - Ongoing: Before this base scores, destroy a random non-monster minion here of power 3 or less. FAQ

4x Web Troll - power 1 - 0 Treasure - Play another monster here. FAQ

1x Knight of the Living Dead - power 5 - 2 Treasures - Undead. Ongoing: This monster has +1 power for each other monster here. FAQ

2x King Tut - power 4 - 2 Treasures - Undead. Ongoing: After this base scores, the winner discards a card. FAQ

3x Ghoul - power 3 - 1 Treasure - Undead. Ongoing: If this monster is destroyed, place it on top of the monster deck. FAQ

4x Poultrygeist - power 2 - 1 Treasure - Undead. Ongoing: This monster has +1 power for each other undead monster here. FAQ

Monsters logo

Rules[]

Main article: Rules

Setup[]

Prepare the Monster Deck[]

Gather all the monster cards together to form the monster deck. There are twenty monster cards in total. Shuffle them and set this deck face-down to the side within easy reach.

The deck has a discard pile with shuffle-on-demand rules similar to the base deck.

Draw the Bases[]

During setup, when a Munchkin base is drawn, the first player draws as many monsters from the monster deck as the monster number shown on the new base and plays them there.

Playing Monsters[]

Monsters are only played:

  • After a Munchkin base comes into play.
  • When a card tells you to play a monster.

When a Munchkin base comes into play, the current player (or the first player during setup) draws as many monsters from the monster deck as the monster number shown on the new base and plays them there. BUT that player doesn't get credit for playing the monsters in this way. For example, it won't trigger the abilities of Treasure Bath, Treehouse, Dimension Doors, Control Minion, etc. Note that a Web Troll's on-play ability activates when it's played that way and the extra monsters do not count toward the monster number.

When a minion or action tells you to play a monster, you do get credit for playing the monster and trigger the abilities of cards as if you had played a "normal" minion. Note that a Web Troll's on-play ability activates when it's played that way as well

When a monster is played because of The Gauntlet's ability, you don't get credit for playing the monster. This is also the only case where a Web Troll's ability doesn't activate!

Monsters are considered as minions and play exactly like minions, with the following exceptions:

  • They don't have any owners. So they can't be targeted by cards that mention an "owner". E.g. Beam Up would do nothing to a monster, since there is no "owner's hand" for the monster to be returned to. Likewise Complete the Ritual wouldn't be able to affect them by placing them "on the bottom of their owner's deck", although they would be discarded because the base left play.
  • They aren't a faction. So when a card tells you to name a faction, you can't say "monsters".
  • They are not controlled by the player who plays them and so they don't face any particular direction when they are in play.
  • They don't count as extra minions for cards like Eliza. So when you play a card that tells you to play a monster, it doesn't use your minion plays.
  • If a monster card ever leaves play, it goes to the monster discard pile, not to any other discard pile, hand, or deck. For example, if a monster is destroyed on Tar Pits, it is discarded, not placed under the monster deck. Only the cards that explicitly designates monsters are the exceptions. Those cards are the Ghouls and Whack-A-Ghoul.

Uncontrolled Monsters[]

Unlike playing "normal" minions, a player does not gain control of a monster by playing it. Rather, after playing a monster on a base, the monster has no controller.

Uncontrolled monsters:

  • add their power to the base's breakpoint instead of contributing power toward breaking it.
  • aren't any player's minion, so they can't be targeted by cards that target "other players' minions", a specific player's minion, or similar wording.
  • can still be targeted by cards that only mention "a minion" or "all minions". You can even play "play on a minion" actions on them. (e.g. Invasion can move an uncontrolled monster, but Dinghy and Shanghai cannot.)
  • consider all players as "other players" for certain abilities, like The Pits, or Neutral Space.

Note that when an ability reduces a base's breakpoint (e.g. Overgrowth), it reduces its printed power (or starting power) first, and then the uncontrolled monsters' power on that base add to its modified breakpoint.

When uncontrolled monsters are in play, you can overlap them and place them beneath the base card so that only their powers and abilities are visible. This is useful to save precious table space.

Controlled Monsters[]

There are a number of ways for players to gain control of monster minions (e.g. Charm, Make Contact, Cat’s Paw).

Controlled Monsters:

  • don't add their power to the base's breakpoint while under a player's control.
  • add their power to their controller's total power on their base and contribute toward breaking it.
  • are treated as one of their controller's minions, and so can be targeted by cards that target "other players' minions", a specific player's minion, or similar wording.
  • can still be targeted by cards that only mention "a minion" or "all minions". You can even play "play on a minion" actions on them.
  • consider all players, except for their controller, as "other players" for certain abilities, like Helper’s Hollow, The Pits, or Neutral Space.

Awarding Treasures[]

All monsters have a treasure number printed on them (which might be 0). Whether they are controlled or uncontrolled, monsters award treasures in one of two ways:

  • When they are destroyed.
  • When the base they're on scores.

Destroying Monsters[]

If a monster is destroyed, then the player who destroyed the monster draws that many treasure cards into their hand from the treasure deck, without revealing them. To determine who destroyed it, take a look at the card that caused the destruction when it was activated (i.e. the one with the word "destroy"). Usually, the card tells its controller to destroy the minion. In that case, it's the card's controller who gets credit for the destruction. If the card mentions that a specific player destroys it (e.g. Bear Hug, Ninja Dojo), then it's the designated player who gets credit for the destruction and gets the reward. If the destruction comes from an uncontrolled Plutonium Dragon, then reveal the appropriate number of treasure cards from the top of the treasure deck and discard them.[1]

Drawing treasure cards as a result of destroying a monster is an on-destroy reaction similar to that of Nukebot, Opportunist, and Cave of Shinies, so the Current Player decides the order of events in case of multiple on-destroy reactions happening simultaneously (however, it probably doesn't matter.).[probably]

Unlike normal minions, any ability that removes a monster from play (whether it's controlled or uncontrolled) sends it to the monster discard pile, nowhere else. E.g. taking control of a monster and then targeting it with Do Over! will send the monster to the monster discard pile, not to anyone's hand. Causing a monster to be discarded is not the same as destroying the monster, and only abilities that destroy the monster can earn the treasure reward.

Scoring a Base with Monsters[]

After a base scores, add up all the treasure numbers for the monsters there (whether controlled or uncontrolled[2]), and reveal that number of treasure cards from the treasure deck. Every player with a minion at that base takes turns placing 1 of the revealed treasure cards into their hand until all revealed treasures have been taken starting with the winner of the base, then the runner up, etc. If players are tied for winner or any other place, resolve ties clockwise starting with the Current Player or whichever player is left of the current player. Even a player in fourth place on a base gets to participate in the loot distribution (provided, of course, that there are at least 4 treasures revealed). Note that even if you control a monster when its base scores, its treasures are still to added to the stash and split between the players.

Clarifications[]

Here are the official clarifications as they appear in the Smash Up: Munchkin rulebook:

Plutonium Dragon: The treasures of any monsters the Dragon destroys are discarded.

Web Troll: Monsters played because of Web Troll do not count towards the base’s monster number.

FAQ[]

Questions on monsters[]

Q: After destroying a minion, and therefore drawing treasures, I end up with more than ten cards in hand. Do I have to immediately discard down to 10?

A: You don't discard any card until your next Draw 2 Cards phase (so not any Draw 2 Cards phase!). At that point, you will indeed need to draw two cards and discard down to 10 if you have more than 10. That's the only moment where you must discard down to 10. At any other time, you keep your hand of cards.

Rule: You wait until your Draw 2 Cards phase to discard down to 10; if your hand is bigger than 10 at other times of the game, that’s okay.

Q: If I play a card that increases the power of all minions on a base without any mention of a particular player or players, e.g. Kneepads of Allure, Enchantment, Good Habits, Join the Club, etc., does it also increase the power of monsters?

A: Yes, monsters are minions.

Rule: Monsters are considered as minions.

Q: I play an action that just says "Play on a minion" (NOT "Play on your minion", "Play on one of your minions" or "Play on another player's minion"), can I play it on a monster?

A: Yes, monsters are minions.

Rule: Monsters are considered as minions.

Q: If a monster has its abilities cancelled (e.g. Cuddle), does it still grant treasures when it's destroyed or its base scores?

A: Yes, the treasure number is not part of its abilities.

Rule: The treasure number on a monster is not part of the monster's abilities.


Questions on Plutonium Dragon[]

Q: Can the Plutonium Dragon destroy power-2 monsters? Or is it limited to minions controlled by players?

A: It destroys any minions of power 2 or less on its base, including monsters.

Rule: If there are no limits, there are no limits.

Q: If an uncontrolled Plutonium Dragon destroys a monster that grants treasures, who gets the treasures?

A: No one, or rather you reveal as many treasures as the treasure number of the monster from the top of the treasure deck and discard all of them. It doesn't matter if the destroyed minion was controlled or not.

Rule: Do exactly what the card says. Except when the rulebook clearly addresses the issue.

Q: If I take control of a Plutonium Dragon and it destroys another monster while still under my control, do I get the monster's treasures?

A: Yes. Once under your control, the Plutonium Dragon's ability applies from your point of view, so you'll be credited for the destruction and will be able to draw a card. Note that the clarification in the rulebook only applies if Plutonium Dragon guards a base and therefore has no controller.

Rule: "You" on a minion, action or titan means the controller of the card.

Q: If I take control of a Plutonium Dragon, are my power-2-or-less minions protected from it?

A: No. It says to destroy "all minions of power 2 or less", without any other precisions, so it destroys all minions or power 2 or less, including yours.

Rule: If there are no limits, there are no limits.

Q: If a Plutonium Dragon's power is somehow lowered down to 2, does it destroy itself?

A: Yes. If it was under the control of a player, that player gets the treasures. If it was uncontrolled, the treasures are discarded as usual.

Rule: If there are no limits, there are no limits.


Questions on Bigfoot[]

Q: Does an uncontrolled Bigfoot get +3 power if it is the only uncontrolled monster on its base? Or do we have to include controlled monsters as well?

A: You must include all monsters on its base, controlled or uncontrolled. Bigfoot must be the only monster there to get its bonus.

Rule: If there are no limits, there are no limits.

Q: I have control of a Bigfoot, does it get +3 power if it is the only monster under my control? Or do I have to include uncontrolled monsters on its base? What if another player also has control of a monster there.

A: You must include all monsters on its base, controlled or uncontrolled. Bigfoot must be the only monster there to get its bonus.

Rule: If there are no limits, there are no limits.


Questions on Hippogriff[]

Q: Does having my minion destroyed before a base scores change anything at all? Won't I just get VPs based on the power I had at the start of scoring?

A: Actually, the amount of VPs each player gets is determined by the power each player currently has when you are handing out VPs, so any before-scoring abilities (including this one) that affect how much power you have on the base will affect the amount of VPs you'll eventually get.

Rule: VPs are awarded according to the current power totals.

Q: Before a base scores, the Hippogriff destroys a minion, reducing the total power below the breakpoint. This ends the scoring, right?

A: You're mistaken here. Once a base has been chosen to score, you keep scoring it even if the total power on it drops below its breakpoint because of before-scoring abilities. (Only a couple of things can really prevent a base from scoring, but this isn't one of them.)

Rule: The chosen base is scored regardless of how much power is still left on it after the before-scoring step.

Q: I have a low-power minion with a before-scoring ability on a base with a Hippogriff. Before the base scores, is the Hippogriff activated first and so there's a chance that I won't be able to use my minion's before-scoring ability?

A: Both your minion's ability and the Hippogriff's ability are triggered by the before-scoring step. As usual, it's the current player who decides in which order they are activated. If they decide to activate the Hippogriff before your minion, then there's indeed a chance for your minion to be destroyed before you can use its ability.

A: Update. It depends on whether your minion's ability is mandatory or not. If it doesn't say "you may", then it's mandatory and has the same timing of resolution as Hippogriff, so the current player decides in which order they are activated. If they decide to activate the Hippogriff before your minion, then there's indeed a chance for your minion to be destroyed before you can use its ability. On the other hand, if it doesn't say you may, then it's an optional ability, which can only be resolved later, after all mandatory abilities (including Hippogriff) are resolved first.

Rule: The current player decides the order of events that are supposed to happen simultaneously.

Rule: When resolving card reactions, resolve mandatory cards that were triggered while in play first, then resolve triggered optional cards in play and in hand.

Q: Its ability is so annoying! We have to take all the power 3 or less minion, making sure to remember which one had power counters and/or actions played on it and who controlled it, then shuffle them, draw a random one (that's the one that's randomly destroyed), then put back all the remaining minions and put the correct actions and number of power counters on them they had before they were picked.

A: Or you can just assign a number to each eligible minion and roll a die or use a randomizer app.

Rule: N/A


Questions on Web Troll[]

Q: When is its ability activated?

A: When it's among the monsters that appear when a Munchkin base is played, and when a player plays one using one of their cards' abilities that allow them to play monsters. The only other time that a Web Troll can be played is with The Gauntlet's ability, but in that case, it doesn't trigger its ability.

Rule: Do exactly what the card says. Except when the rulebook clearly addresses the issue.

Q: Why isn't its ability activated when it's played because of The Gauntlet's ability?

A: Supposedly, it's to avoid flooding The Gauntlet with monsters through repeated destructions. Officially, the rulebook says that it's because the Web Troll is played by The Gauntlet itself, not by a player.

Rule: Do exactly what the card says. Except when the rulebook clearly addresses the issue.


Questions on Knight of the Living Dead[]

Q: For an uncontrolled Knight of the Living Dead, do controlled monsters on its base also increase its power?

A: Yes, it says "for each other monster here", without any other precisions, so it includes controlled monsters as well.

Rule: If there are no limits, there are no limits.

Q: I have control of the Knight of the Living Dead, do uncontrolled monsters on its base also increase its power? How about monsters controlled by other players? How about the other monsters I control?

A: Yes, yes and yes, it says "for each other monster here", without any other precisions, so it includes any other monsters on its base, controlled or uncontrolled.

Rule: If there are no limits, there are no limits.


Questions on King Tut[]

Q: I have control of King Tut when its base scores. If I'm the winner, am I immune to my own King Tut?

A: No. You must resolve its ability as written.

Rule: If there are no limits, there are no limits.


Questions on Ghoul[]

Q:

A:

Rule:


Questions on Poultrygeist[]

Q: For an uncontrolled Poultrygeist, do controlled undead monsters on its base also increase its power?

A: Yes, it says "for each other undead monster here", without any other precisions, so it includes controlled undead monsters as well.

Rule: If there are no limits, there are no limits.

Q: I have control of a Poultrygeist, do uncontrolled undead monsters on its base also increase its power? How about undead monsters controlled by other players? How about the other undead monsters I control?

A: Yes, yes and yes, it says "for each other undead monster here", without any other precisions, so it includes any other undead monsters on its base, controlled or uncontrolled.

Rule: If there are no limits, there are no limits.

Trivia[]

  • The artists are John Kovalic, who is well-known for drawing the art of many boardgames including Munchkin and several of its expansions, and Gong Studios, who also designed the art of many other factions.
  • Their divider features Plutonium Dragon.
  • The font used for the Monster cards is Quasimodo.


Smash Up: Munchkin
Factions: Clerics  •  Dwarves  •  Elves  •  Halflings  •  Mages  •  Orcs  •  Thieves  •  Warriors
Mechanics: +1 Power Counters  •  Monsters  •  Treasures
Sets
Main: Core Set  •  Awesome Level 9000  •  The Obligatory Cthulhu Set  •  Science Fiction Double Feature  •  Monster Smash  •  Pretty Pretty Smash Up  •  Smash Up: Munchkin  •  It’s Your Fault!  •  Cease and Desist  •  What Were We Thinking?  •  Big in Japan  •  That ’70s Expansion  •  Oops, You Did It Again  •  World Tour: International Incident  •  World Tour: Culture Shock  •  Smash Up: Marvel  •  Smash Up: Disney Edition  •  10th Anniversary  •  Excellent Movies, Dudes!
Big Boxes: The Big Geeky Box  •  The Bigger Geekier Box
Event Kits: All Stars Event Kit  •  TITANS Event Kit
Booster Packs: Smash Up All Stars  •  Smash Up Sheep Promo  •  Smash Up Penguins  •  Smash Up TITANS  •  Dead Reckoning Promo  •  Smash Up Goblins  •  Smash Up Knights of the Round Table  •  Smash Up Teens
Cancelled: World Tour Event Kit

References[]

  1. Smash Up: Munchkin rulebook page 12, section "Plutonium Dragon".
  2. Smash Up: Munchkin rulebook page 12, section "Charm".
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