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Fire up your lighter and wave your hands in the air like you just don’t care! When the Rock Stars come to town they always bring huge crowds with them. - AEG

Hello Cleveland! Let's ROCK!!! Rock Stars want to put on the best show for their fans, and sell out the biggest venues. The biggest venues of course being those with the highest breakpoint. Put on a massive concert and focus on those bases for the win.

- What Were We Thinking? rulebook

The Rock Stars are one of the 4 factions from the What Were We Thinking? set.

The Rock Stars gain advantage from bases with a high breakpoint (typically 21 or higher) and also focus on searching and playing Groupies, their power-2 minions.

Other factions from the same set: Explorers, Grannies, Teddy Bears.

Cards Edit

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The Rock Stars have the usual 10 minions and 10 actions. The total minion base power (not counting any abilities) is slightly lower than usual at only 29 or an average of 2.9 per minion compared to the usual 30 and 3.

Minions Edit

1x The Monarch - power 5 - Talent: Search your deck and/or discard pile for a Groupie, reveal it and place it into your hand. Shuffle your deck if you searched it.

2x Classic Rocker - power 4 - Talent: If this base has a breakpoint of 21 or higher, draw a card. Use only one Classic Rocker ability per turn.

2x Rick Roll - power 3 - Move up to three of your minions from bases with lower breakpoints to here.

5x Groupie - power 2 - Play another Groupie here as an extra minion.

Actions Edit

2x Guest Star - Search your deck and/or discard pile for a Groupie and reveal it. Place it in your hand or play it as an extra minion. Shuffle your deck if you searched it.

1x Hot Venue - Play on a base. Ongoing: Your minions here have +1 power. If this base has a breakpoint of 21 or higher, draw a card at the end of any turn that you play a minion here.

1x Power Ballad - Choose a base. Your minions there gain +1 power until the end of the turn. Special: If the base has a breakpoint of 21 or higher, you may play this card before the base scores.

1x Reunion Tour - Shuffle any number of your minions from your discard pile into your deck.

1x Rock of Luuv - Search your deck for up to three minions with power 2 or less and the same name. Reveal them, place them into your hand and shuffle your deck.

2x Total Sellout - Special: Play after a base scores where you have a minion. Draw two cards. Draw another card if the breakpoint was 21 or higher.

1x Tour Bus - Choose a base. Move up to three of your minions from bases with lower breakpoint to there.

1x Turn Up to 11 - Play on a base. Ongoing: If this base's starting breakpoint is less than 21, it is increased to 21.

Rock Stars

Bases Edit

Clarifications Edit

Here are the official clarifications as they appear in the What Were We Thinking? rulebook:

Turn Up to 11: Monsters etc. still affect the breakpoint after the change to the starting breakpoint.

Mechanics Edit

The Rock Stars get advantages from high-breakpoint bases. Some of their cards have a secondary ability that only applies when the targeted base's breakpoint is 21 or higher, usually card draws

Their secondary mechanic is searching for and drawing their power-2 minions, which can be played all at once. If you manage to get all of five of them, that is a drop of 10 power.

FAQ Edit

Questions on The Monarch Edit

Q: Can I get one Groupie from my deck and one Groupie from my discard pile, or only one in total?

A: Only one Groupie, not two.

Rule: Do exactly what the card says.


Questions on Classic Rocker Edit

Q: How does this interact with monsters?

A: Uncontrolled monsters increase the breakpoint of their base. If that brings the base's breakpoint to 21 or more, then you can get the Classic Rocker's benefit.

Rule: Uncontrolled monsters add their power to the base's breakpoint instead of contributing power toward breaking it.


Questions on Rick Roll Edit

Q: How does this interact with monsters?

A: When determining the bases' breakpoints, you have to include all modifiers, including the power added by uncontrolled monsters.

Rule: Uncontrolled monsters add their power to the base's breakpoint instead of contributing power toward breaking it.


Questions on Groupie Edit

Q:

A:

Rule:


Questions on Guest Star Edit

Q: Can I get one Groupie from my deck and one Groupie from my discard pile, or only one in total?

A: Only one Groupie, not two.

Rule: Do exactly what the card says.


Questions on Hot Venue Edit

Q: An opponent plays this card on a base, so if I have a minion there, it also gets +1 power, right? And if this base's breakpoint is of 21 or higher, I also draw a card at the end of each turn that I play a minion there, right?

A: No. Your opponent played the action, so they control it, and therefore the action only addresses them and the ability must be interpreted from their point of view. So "your" means "their" and "you" means "they".

Rule: "You" on a minion or action means the controller of the card.

Q: I play a minion on a base with my Hot Venue while the base's breakpoint is 21 or more. If the minion is moved/returned/destroyed between that moment and the end of the turn, do I draw a card at the end of my turn?

A: Yes. Hot Venue only checks if you have played a minion there on that turn, not if the minion is still on that base.

Rule: Do exactly what the card says.

Q: I play a minion on a base other than one with my Hot Venue. I later move it to the base with Hot Venue while its breakpoint is 21 or more. Do I draw a card at the end of my turn?

A: No. Hot Venue only checks if you have played a minion there on that turn, not if the minion is on that base.

Rule: Do exactly what the card says.

Q: I play a minion on a base with my Hot Venue while the base's breakpoint is 21 or more. If the base's breakpoint drops below 21 between that moment and the end of the turn (e.g. I destroy an uncontrolled monster there), do I draw a card at the end of my turn?

A: Presumably, the base's breakpoint must be 21 or more at the end of the turn for you to draw a card. So probably not. To be confirmed. TBD

Rule: TBD
Q: I play a minion on a base with my Hot Venue while the base's breakpoint is lower than 21. If the base's breakpoint is increased to 21 or more between that moment and the end of the turn (e.g. I play Turn Up to 11 or a monster there), do I draw a card at the end of my turn?
A: Presumably, the base's breakpoint just needs to be of 21 or more at the end of the turn for you to draw a card. The minion doesn't have to be played while the base's breakpoint is 21 or higher. So probably yes. To be confirmed. TBD

Rule: TBD


Questions on Power Ballad Edit

Q: How does this interact with monsters?

A: Uncontrolled monsters increase the breakpoint of their base. If that brings the base's breakpoint to 21 or more, then Power Ballad can be used as a Special on that base when it scores.

Rule: Uncontrolled monsters add their power to the base's breakpoint instead of contributing power toward breaking it.

Q: If I play Power Ballad and then play another minion there afterward, does the new minion get +1 power from Power Ballad?

A: The official answer is yes[1].

Rule: Do exactly what the card official answer says.

Q: If I play Power Ballad and then move one of my minions to the targeted base. Does the minion get +1 power from Power Ballad?

A: Yes. Even though Power Ballad is discarded, its effect still persists until the end of the turn, so your minion gets the boost.

Rule: "Until the end of the turn" means the effect persists even if the card is removed from play.

Q: If I play Power Ballad and then move one of my minions from the targeted base to another base. Does the minion lose the +1 power from Power Ballad?

A: Yes. Even though Power Ballad is discarded, its effect still persists until the end of the turn, so your minions on the targeted base gets the boost and any of your minions moved away from it loses it.

Rule: "Until the end of the turn" means the effect persists even if the card is removed from play.


Questions on Reunion Tour Edit

Q:

A:

Rule:


Questions on Rock of Luuv Edit

Q:

A:

Rule:


Questions on Total Sellout Edit

Q: How does this interact with monsters?

A: Uncontrolled monsters increase the breakpoint of their base. If that brings the base's breakpoint to 21 or more, then Total Sellout allows you to draw three cards after that base scores.

Rule: Uncontrolled monsters add their power to the base's breakpoint instead of contributing power toward breaking it.


Questions on Tour Bus Edit

Q: How does this interact with monsters?

A: When determining the bases' breakpoints, you have to include all modifiers, including the power added by uncontrolled monsters.

Rule: Uncontrolled monsters add their power to the base's breakpoint instead of contributing power toward breaking it.


Questions on Turn Up to 11 Edit

Q: How does this interact with monsters?

A: When determining the base's starting power, you must ignore all modifiers, including uncontrolled monsters there. If that starting power is lower than 21, then it becomes equal to 21. Uncontrolled monsters (and possibly other modifiers) then add their power to that starting power to make the base's actual breakpoint.

Rule: Uncontrolled monsters add their power to the base's breakpoint instead of contributing power toward breaking it.

Trivia Edit

  • The artist is Francisco Rico Torres, who also designed the art of many other factions.
  • The Monarch is a reference to the King, aka Elvis Presley.
  • Classic Rocker is a reference to Lynyrd Skynyrd.
  • Rick Roll is a reference to Rick Astley and the rickrolling.
  • Turn Up to 11 is a reference to the movie "This is Spinal Tap".
  • Lake Minnetonka (an actual lake in Minnesota) is a reference to the Prince movie "Purple Rain."
  • Total Sellout involves a fictional band called Smooch, which is a reference to the band Kiss.

References Edit

  1. https://boardgamegeek.com/article/16247336#16247336

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