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The Vikings pillage and steal from their victims, including other players. The focus on making the most out of other people’s minions and actions, because clearly they aren’t using them well enough. - AEG

There’s gold out there, treasure and wealth. Sure it belongs to other people, but why let that stop you? You’re Vikings! Raid and pillage your way to victory. The Vikings know that they could make better use of other people’s cards. Why did they even bring cards to the game unless they weren’t afraid to lose them?

- Oops, You Did It Again rulebook

The Vikings are one of the 4 factions from the Oops, You Did It Again set.

They steal cards from other players, usually low-power minions and actions, and gain power at the cost of placing cards from your hand on top of your deck.

Other factions from the same set: Ancient Egyptians, Cowboys, Samurai.

Cards[]

IMG E0790-1-

The Vikings have the usual 10 minions and 10 actions. The total minion base power (not counting any abilities) is the usual 30 or an average of 3 per minion.

Among their actions, there are:

  • 1 play-on-minion action: Viking Funeral,
  • 0 play-on-base actions,
  • 9 standard actions (3 that affect one or more minions, in bold): Berserk (2x), Cast the Runes, Combat Training, Pillage, Raiding Party (2x), Ransack, Tribute,
  • 3 actions that directly increase a minion's power: Berserk (2x), Combat Training.

Minions[]

1x Valkyrie - power 5 - Place a minion from another player’s discard pile into your hand. FAQ

2x Raider - power 4 - Talent: Place up to three cards from your hand on top of your deck. This minion gains +1 power for each one until the end of the turn. FAQ

3x Shield Maiden - power 3 - Reveal the top card of another player’s deck. If it is an action, or a minion of power 3 or less, place it into your hand. Otherwise, return it. FAQ

4x Huscarl - power 2 - Talent: Place a card from your hand on top of your deck to give this minion +2 power until the end of the turn. FAQ

Actions[]

2x Berserk - Place a card from your hand on top of your deck to give one of your minions +3 power until the end of the turn. FAQ

1x Cast the Runes - Look at another player's hand. Look at the top two cards of their deck and return them in any order. Play an extra action. FAQ

1x Combat Training - Each of your minions gains +1 power until the end of the turn. FAQ

1x Pillage - Take a random card from another player’s hand and place it in yours. FAQ

2x Raiding Party - Reveal the top three cards of another player’s deck. You may play a revealed action, or minion of power 4 or less, as an extra card. Return the rest in any order. FAQ

1x Ransack - Place an action on a minion, an action on a base, or a buried card into your hand. FAQ

1x Tribute - Draw three cards. FAQ

1x Viking Funeral - Play on one of your minions of power 5 or more. Ongoing: After this minion goes to the discard pile, gain 1 VP. If you own it, put it back in the box. FAQ

Vikings logo

Bases[]

Clarifications[]

Here are the official clarifications as they appear in the Oops, You Did It Again rulebook:

Huscarl, Raider, Berserk: You may place a card in your hand you don’t own on top of your deck safely, since no one sees what the card is.

Shield Maiden, Valkyrie, Pillage, Raiding Party, Ransack: Cards in your hand that you do not own are still treated like your cards: you can play them normally, and you control them until they go out of play, at which point they go back to their owners. Cards you don’t own that are merely revealed in your hand or deck stay there, but if they are seen to go elsewhere they then go back to their owners, unless explicitly allowed by cards like Shield Maiden etc.

Viking Funeral: If a card is put back in the box, it is out of play for the rest of the game.

Mechanics[]

Vikings pillage, rob, steal, etc. cards from other players. Overall, they mainly steal cards from the top of their deck, and usually actions and minions of power 3 or less, although some of their cards can target cards in their hand (Pillage), in their discard pile (Valkyrie), or under their control (Ransack), and even minions of power 4 or higher.

They also have the secondary mechanic of gaining power boosts at the cost of placing cards from your hand on top of your deck, therefore giving you less options to play with and tampering with your next card draws.

External Strategy Guides[]

FAQ[]

Questions on Valkyrie[]

Q: The minion I choose will always be one I don't own. Can I really place it into my hand? Isn't there a rule about cards going to their owners? Doesn't that rule make Valkyrie useless since the minion will just go into its owner's hand?

A: Short answer: You place it in your hand, not its owner's hand. Long answer: That rule about cards going to their owners should actually be seen more leniently. It makes more sense if that rule only applies in cases where an ability normally allows you relocate "your cards" (and only your cards) between your hand, your deck, your discard pile and the play area. Normally, you own the cards you control or have in hand or deck, but certain abilities allow you to get cards owned by other players (e.g. Mass Enchantment, Muffin, Trade). If you use an ability that allows you to normally relocate "your cards" and apply it to cards you don't own, the rule about cards going to their owners kicks in and changes where the card goes. Valkyrie isn't a card that's limited to relocating "your cards" and so the rule about cards going to owners doesn't apply to it.

Rule: If an ability makes any card or another player's card go to either your hand or your deck, then the ability allows stealing and so circumvents the rule about cards going to their owners.

Q: What happens when I play another player's minion obtained with Valkyrie?

A: You play it on a base, resolve its abilities from your point of view and keep control of it.

Rule: When a player plays a card, they become the card's controller.

Q: What happens when the minion obtained by Valkyrie leaves play?

A: It goes to its owner's hand/deck/discard pile (whatever is appropriate).

Rule: When a card that others can see goes to the hand, deck or discard pile, it goes to the one belonging to the card’s owner.

Q: I play Valkyrie and (somehow) end with more than 10 cards in hand, do I immediately discard down to 10?

A: You don't discard any card until your next Draw 2 Cards phase (so not any Draw 2 Cards phase!). At that point, you will indeed need to draw two cards and discard down to 10 if you have more than 10. That's the only moment where you must discard down to 10. At any other time, you keep your hand of cards.

Rule: You wait until your Draw 2 Cards phase to discard down to 10; if your hand is bigger than 10 at other times of the game, that’s okay.

Q: I obtained a card through Valkyrie. If an effect tells me to shuffle my hand into my deck (Mulligan, Winds of Change) or place cards from hand on the bottom of my deck (Field Trip), what do I do with the stolen card?

A: The other players can't see which cards go into your deck, so it goes into your deck, not its owner's deck.

Rule: When a card that others can see goes to the hand, deck or discard pile, it goes to the one belonging to the card’s owner.


Questions on Raider[]

Q: If Raider is on Longhouse, can I place just one card on top of my deck to give Raider +3 power? +1 from Raider's ability and +2 from Longhouse's ability?

A: No. If you place a card on top of your deck using Raider's ability, you only get its benefit (+1 power for each placed card). If you place a card on top of your deck using Longhouse's ability, you only get its benefit (+2 power). For you to get both benefits, you must use both abilities, and so you have to place up to three cards through Raider's ability and place one more card through Longhouse's ability.

Rule: When one card makes you do X and you happen to have another card that says "Do X to do Y" or "You may do X to do Y", you cannot have that same X count for that other card.


Questions on Shield Maiden[]

Q: If I reveal a card owned by a different player than the deck it is revealed from, what happens?

A: There are two different paths for the revealed card:
- If it's a minion of power 3 or less or an action, and you choose to place it into your hand, it goes to your hand, exactly as written.
- Otherwise, it goes to the top of the deck it was revealed from, that's because, while the other players can see who owns the card, the card is merely revealed and doesn't change location.

Rule: Cards you don’t own that are merely revealed in your hand or deck stay there.

Q: I will almost always reveal a card I don't own. Can I really place the card into my hand? Isn't there a rule about cards going to their owners? Doesn't that rule make Shield Maiden useless since the card will just go into its owner's hand?

A: Short answer: You can place it in your hand, not its owner's hand. Long answer: That rule about cards going to their owners should actually be seen more leniently. It makes more sense if that rule only applies in cases where an ability normally allows you relocate "your cards" (and only your cards) between your hand, your deck, your discard pile and the play area. Normally, you own the cards you control or have in hand or deck, but certain abilities allow you to get cards owned by other players (e.g. Mass Enchantment, Muffin, Trade). If you use an ability that allows you to normally relocate "your cards" and apply it to cards you don't own, the rule about cards going to their owners kicks in and changes where the card goes. Shield Maiden isn't a card that's limited to relocating "your cards" and so the rule about cards going to owners doesn't apply to it.

Rule: If an ability makes any card or another player's card go to either your hand or your deck, then the ability allows stealing and so circumvents the rule about cards going to their owners.

Q: What happens when I play another player's minion obtained with Shield Maiden?

A: You play it on a base, resolve its abilities from your point of view and keep control of it.

Rule: When a player plays a card, they become the card's controller.

Q: What happens when the card obtained by Shield Maiden leaves play?

A: It goes to its owner's hand/deck/discard pile (whatever is appropriate).

Rule: When a card that others can see goes to the hand, deck or discard pile, it goes to the one belonging to the card’s owner.

Q: I play Shield Maiden and (somehow) end with more than 10 cards in hand, do I immediately discard down to 10?

A: You don't discard any card until your next Draw 2 Cards phase (so not any Draw 2 Cards phase!). At that point, you will indeed need to draw two cards and discard down to 10 if you have more than 10. That's the only moment where you must discard down to 10. At any other time, you keep your hand of cards.

Rule: You wait until your Draw 2 Cards phase to discard down to 10; if your hand is bigger than 10 at other times of the game, that’s okay.

Q: I reveal Tail Smash or Wade Through the Buildings. Can I steal them or are they considered as actions of power 4 and therefore unstealable?

A: You can steal them. The restriction of "power 3 or less" only applies to minions, note the use of commas. Also, while they are called "Actions with power", those actions don't technically have any power, they just provide power to their controller.

Rule: Do exactly what the card says.

Q: I obtained a card through Shield Maiden. If an effect tells me to shuffle my hand into my deck (Mulligan, Winds of Change) or place cards from hand on the bottom of my deck (Field Trip), what do I do with the stolen card?

A: The other players can't see which cards go into your deck, so it goes into your deck, not its owner's deck.

Rule: When a card that others can see goes to the hand, deck or discard pile, it goes to the one belonging to the card’s owner.


Questions on Huscarl[]

Q: If Huscarl is on Longhouse, can I place just one card on top of my deck to give Huscarl +4 power? +2 from Huscarl's ability and +2 from Longhouse's ability?

A: No. If you place a card on top of your deck using Huscarl's ability, you only get its benefit (+2 power). If you place a card on top of your deck using Longhouse's ability, you only get its benefit (+2 power). For you to get both benefits, you must use both abilities, and so you have to place one card through Huscarl's ability and place one more card through Longhouse's ability.

Rule: When one card makes you do X and you happen to have another card that says "Do X to do Y" or "You may do X to do Y", you cannot have that same X count for that other card.


Questions on Berserk[]

Q: It gives +3 power to "one of my minions". Can I give it to a minion I own that I don't control? I don't control it but I "own" it, so it's "my" minion, right?

A: No. "Your minions" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.

Rule: "Your minion" means "a minion that you control".

Q: Can you boost the power of a minion in stasis?

A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.

Rule: Cards in stasis may not be affected by, or chosen as the target of, any ability that does not refer to stasis.

Q: If the minion I affect with Berserk is on Longhouse, can I place just one card on top of my deck to give the minion +5 power? +3 from Berserk's ability and +2 from Longhouse's ability?

A: No. If you place a card on top of your deck using Berserk's ability, you only get its benefit (+3 power). If you place a card on top of your deck using Longhouse's ability, you only get its benefit (+2 power). For you to get both benefits, you must use both abilities, and so you have to place one card through Berserk's ability and place one more card through Longhouse's ability.

Rule: When one card makes you do X and you happen to have another card that says "Do X to do Y" or "You may do X to do Y", you cannot have that same X count for that other card.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: - If Diva copies it, Diva is considered as indirectly affected by the action and gets +3 power. Note that you won't place an additional card from your hand on top of your deck for affecting a second minion; that part was already resolved before the part that can be copied and is what led you to your minion gaining power in the first place.
- If Dancing King copies it onto a minion (it can be itself), that minion is considered as indirectly affected by the action and gets +3 power. Note that you won't place an additional card from your hand on top of your deck for affecting a second minion; that part was already resolved before the part that can be copied and is what led you to your minion gaining power in the first place.
- If We are Family copies it, the minion it is on is considered as indirectly affected by the action and gets +3 power. Note that you won't place an additional card from your hand on top of your deck for affecting a second minion; that part was already resolved before the part that can be copied and is what led you to your minion gaining power in the first place.
- With Funky Town, you can only copy it if you're the one who played the action and if it affects one of your minions, but if Funky Town does copy it, the minion is considered as indirectly affected by the action and gets +3 power. Note that you won't place an additional card from your hand on top of your deck for affecting a second minion; that part was already resolved before the part that can be copied and is what led you to your minion gaining power in the first place.

Rule: Do exactly what the card says.


Questions on Cast the Runes[]

Q: Do I get to keep one of the cards from their hand? I mean, I understand I can look at the top two cards of their deck and can rearrange them, but what about the cards in their hand? Does this card just allow me to look at cards? What's the benefit of that? Surely I'm allowed to steal a card from their hand, right?

A: There's no stealing involved at all, otherwise it would have been clearly indicated that you can "place a card from their hand into yours" or something similar. What this card does it allow you to look at their hand, then give them back their cards, then look at the top two cards of their deck and rearrange them, and then you're allowed to play an extra action. As to what benefits you can get out of this, knowing which cards an opponent has in their hand is very powerful as you can analyze how their next turn is going to play out. This also allows you to know which cards you can get if you use Pillage or Trade, or this can give you useful information if you can play Probe or Banned List. As to rearranging the next two cards of their deck, this can tell you if it's safe to play Shield Maiden or use Drakkar's ability for example.

Rule: Do exactly what the card says.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because it doesn't affect any minions in play and so its effect can't be copied.

Rule: Do exactly what the card says.


Questions on Combat Training[]

Q: It gives +1 power to "my minions". Does it also give +1 power to a minion I own that I don't control? I don't control it but I "own" it, so it's "my" minion, right?

A: No. "Your minions" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.

Rule: "Your minion" means "a minion that you control".

Q: If I play Combat Training and then play another minion afterward, does the new minion get +1 power from Combat Training?

A: No, it only increases the power of minions currently in play at the time the card is played, and not the power of minions played afterwards.

Rule: Abilities that say “Do X until Z” (e.g. “Each of your minions gains +1 power until the end of the turn”) only affect the cards currently in play, not those played after that ability triggers.

Q: Can you boost the power of a minion in stasis?

A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.

Rule: Cards in stasis may not be affected by, or chosen as the target of, any ability that does not refer to stasis.

Q: I play Combat Training and boost my minions. If an opponent manages to take control of one of my minions before Combat Training expires (e.g. The Base Is Not Enough, Can Has Cheeseburger?), does the minion keep its boost?

A: Yes, Combat Training gives the +1 power to all your minions as a definitive effect, so the restriction that only your minions are affected only matters when Combat Training is played. Afterwards, if the minion's controller changes the +1 power still remains applied to it until the end of the turn.

Rule: An effect “until Y” lasts until Y even if the card that caused it leaves play or moves away, or even if any precondition stops being true.

Q: An opponent's Magic Ward is on a base where I have minions, can I play Combat Training and boost them?

A: Sure. Magic Ward only prevents "play on a base" actions from being played there, but Combat Training isn't played on a base, so Magic Ward does nothing to it.

Rule: Only "play on a base" actions are played on a base.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: - Diva can't copy it because it would already be directly affected by it.
- If Dancing King copies it onto a minion (it can be itself), that minion is considered as indirectly affected by the action and gets +1 power.
- If We are Family copies it, the minion it is on is considered as indirectly affected by the action and gets +1 power.
- Funky Town can't copy it because you need to be the one who played the action and so all your minions are already directly affected by it.

Rule: Do exactly what the card says.


Questions on Pillage[]

Q: What happens when I play another player's minion obtained with Pillage?

A: You play it on a base, resolve its abilities from your point of view and keep control of it.

Rule: When a player plays a card, they become the card's controller.

Q: What happens when the card obtained by Pillage leaves play?

A: It goes to its owner's hand/deck/discard pile (whatever is appropriate).

Rule: When a card that others can see goes to the hand, deck or discard pile, it goes to the one belonging to the card’s owner.

Q: After playing this card, I (somehow) have more than 10 cards in hand, do I immediately discard down to 10?

A: You don't discard any card until your next Draw 2 Cards phase (so not any Draw 2 Cards phase!). At that point, you will indeed need to draw two cards and discard down to 10 if you have more than 10. That's the only moment where you must discard down to 10. At any other time, you keep your hand of cards.

Rule: You wait until your Draw 2 Cards phase to discard down to 10; if your hand is bigger than 10 at other times of the game, that’s okay.

Q: I obtained a card through Pillage. If an effect tells me to shuffle my hand into my deck (Mulligan, Winds of Change) or place cards from hand on the bottom of my deck (Field Trip), what do I do with the Pillaged card?

A: The other players can't see which cards go into your deck, so it goes into your deck, not its owner's deck.

Rule: When a card that others can see goes to the hand, deck or discard pile, it goes to the one belonging to the card’s owner.

Q: Does it trigger Dynamite Surprise if Dynamite Surprise is taken from another player's hand and placed in mine? I'm looking at it after all.

A: No, Pillage doesn't make you look at it beforehand, you just take it. You could also argue that you are only properly looking at Dynamite Surprise once it's in your hand, and so you're not looking at it while it's in their hand.

Rule: Specific words are not synonymous no matter how similar they seem.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because it doesn't affect any minions in play and so its effect can't be copied.

Rule: Do exactly what the card says.


Questions on Raiding Party[]

Q: If I reveal a card owned by a different player than the deck it is revealed from, what happens?

A: There are two different paths for the revealed card:
- If it's a minion of power 4 or less or an action, and you choose to play it, then you control it like any card you play.
- Otherwise, it goes to the top of the deck it was revealed from, that's because, while the other players can see who owns the card, the card is merely revealed and doesn't change location.

Rule: Cards you don’t own that are merely revealed in your hand or deck stay there.

Rule: When a player plays a card, they become the card's controller.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because it doesn't affect any minions in play and so its effect can't be copied.

Rule: Do exactly what the card says.


Questions on Ransack[]

Q: It's weirdly worded. Since cards that leave play go back to their owners anyway, why doesn't it say "Place an action on a minion, an action on a base, or a buried card into its owner's hand"?

A: Short answer: You can place it in your hand, not its owner's hand. Long answer: That rule about cards going to their owners should actually be seen more leniently. It makes more sense if that rule only applies in cases where an ability normally allows you relocate "your cards" (and only your cards) between your hand, your deck, your discard pile and the play area. Normally, you own the cards you control or have in hand or deck, but certain abilities allow you to get cards owned by other players (e.g. Mass Enchantment, Muffin, Trade). If you use an ability that allows you to normally relocate "your cards" and apply it to cards you don't own, the rule about cards going to their owners kicks in and changes where the card goes. Ransack isn't a card that's limited to relocating "your cards" and so the rule about cards going to owners doesn't apply to it.

Rule: If an ability makes any card or another player's card go to either your hand or your deck, then the ability allows stealing and so circumvents the rule about cards going to their owners.

Q: I play Ransack and (somehow) end with more than 10 cards in hand, do I immediately discard down to 10?

A: You don't discard any card until your next Draw 2 Cards phase (so not any Draw 2 Cards phase!). At that point, you will indeed need to draw two cards and discard down to 10 if you have more than 10. That's the only moment where you must discard down to 10. At any other time, you keep your hand of cards.

Rule: You wait until your Draw 2 Cards phase to discard down to 10; if your hand is bigger than 10 at other times of the game, that’s okay.

Q: I obtained a card through Ransack. If an effect tells me to shuffle my hand into my deck (Mulligan, Winds of Change) or place cards from hand on the bottom of my deck (Field Trip), what do I do with the Ransacked card?

A: The other players can't see which cards go into your deck, so it goes into your deck, not its owner's deck.

Rule: When a card that others can see goes to the hand, deck or discard pile, it goes to the one belonging to the card’s owner.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because it doesn't affect any minions in play and so its effect can't be copied. Yes, removing an action affects that action, but not the card (minion or base) it is on. And yes, if the buried card you take is actually a minion, it doesn't count as affecting a minion because a buried card is simply considered as "a card" while buried and not its actual type.

Rule: Do exactly what the card says.


Questions on Tribute[]

Q: I play Tribute and end with more than 10 cards in hand, do I immediately discard down to 10?

A: You don't discard any card until your next Draw 2 Cards phase (so not any Draw 2 Cards phase!). At that point, you will indeed need to draw two cards and discard down to 10 if you have more than 10. That's the only moment where you must discard down to 10. At any other time, you keep your hand of cards.

Rule: You wait until your Draw 2 Cards phase to discard down to 10; if your hand is bigger than 10 at other times of the game, that’s okay.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because it doesn't affect any minions in play and so its effect can't be copied.

Rule: Do exactly what the card says.


Questions on Viking Funeral[]

Q: It says to play it on "one of my minions". Can I play it on a minion I own that I don't control? I don't control it but I "own" it, so it's "my" minion, right?

A: No. "Your minions" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.

Rule: "Your minion" means "a minion that you control".

Q: I play it on one of my minions of power 5 or more. What happens if the minion's power is lowered to 4 or less?

A: Nothing. The minion being of power 5 or more is only a requirement for playing the card. Once it's in play, it remains there until something explicitly removes it. Also its power of 5 is not a requirement either for gaining the 1 VP, so if your minion goes to the discard while having less than 5 power, you still gain the VP and if you own the minion, it's still put back in the box.

Rule: Non-standard actions remain in play as long as the card they are connected to remains in play.

Q: I play it on one of my minions of power 5 or more. What happens if the action is transferred to another player's minion? On top of that, what happens if that minion is power 4 or less?

A: Nothing. The minion being yours and of power 5 or more is only a requirement for playing the card. Once transferred, however, the action doesn't change controller, so you're still the action's controller and therefore its ability applies to you, not the minion's controller. So if the new minion goes to the discard even if you're not the controller and even if its power is less than 5, you still gain the VP and if you own the minion, it's put back in the box.

Rule: Non-standard actions remain in play as long as the card they are connected to remains in play.

Q: Can you play it on a minion in stasis?

A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.

Rule: Cards in stasis may not be affected by, or chosen as the target of, any ability that does not refer to stasis.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because it says "Play on one of your minions of power 5 or more", which means that it is not a standard action.

Rule: Definition of "standard".

Trivia[]

  • The artist is Francisco Rico Torres, who also designed the art of many other factions.
  • Their divider features Huscarl.
  • A pixelated robot from the video game Berzerk is present on a Huscarl's shoulder on the Berserk card.
  • A Hammerhead is being attacked by a Raider and a Huscarl on the Berserk card.
  • Pirate King is giving a Tribute to a Huscarl while a Saucy Wench is watching in the background.
  • The Geeks's collection of Smash Up games is being Ransacked by a Huscarl and a Shield Maiden. Most notably, a Fan, the Geek being banned by Todd Rowland in Banned List and the Geek from the Mulligan card can be seen.
  • The Mushroom Kingdom is being Pillaged by a Huscarl and a Shield Maiden. Most notably, a Gnome and a Gremlin can be seen fleeing.
  • Vikings were one of the top 8 nominated factions for "The Smash Up: It's Your Fault contest". They lost to Superheroes.
  • Tribute is the first card that allows you to simply draw three cards without any cost or restrictions.
  • Viking Funeral is the first card that can remove a card from the entire game.

In other languages[]

Language Name
German Wikinger


Oops, You Did It Again
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Mechanics: +1 Power Counters  •  Burying  •  Duels
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Event Kits: All Stars Event Kit  •  TITANS Event Kit
Booster Packs: Smash Up All Stars  •  Smash Up Sheep Promo  •  Smash Up Penguins  •  Smash Up TITANS  •  Dead Reckoning Promo  •  Smash Up Goblins  •  Smash Up Knights of the Round Table  •  Smash Up Teens
Cancelled: World Tour Event Kit

References[]

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