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Gnome art

Stealing things, stopping things, starting things, hiding your keys in the morning, collecting underpants for profit... for years, you've thought of these little people as pests. Now they've turned up as pesticide.

- Core Set rulebook

The Tricksters are one of the eight factions from the Core Set.

This faction features cards that bar opponents from making certain plays, or punishing those who do.

Cards Edit

Tricksters

The Tricksters have the usual 10 minions and 10 actions. The total minion base power (not counting any abilities) is the usual 30 or an average of 3 per minion.

Minions Edit

1x Leprechaun - power 5 - Ongoing: After another player plays a minion here with less power than this minion's power, destroy it (resolve its ability first).

2x Brownie - power 4 - Ongoing: After another player plays a card that affects this minion, that player discards two random cards.

3x Gnome - power 3 - You may destroy a minion on this base with power less than the number of minions you have here.

4x Gremlin - power 2 - Ongoing: After this minion is destroyed, draw a card and each other player discards a random card.

Actions Edit

1x Block the Path - Play on a base and name a faction. Ongoing: Minions of that faction cannot be played here.

2x Disenchant - Destroy an action that has been played on a minion or base.

2x Enshrouding Mist - Play on a base. Ongoing: On your turn, you may play an extra minion here.

1x Flame Trap - Play on a base. Ongoing: After another player plays a minion here, destroy it (resolve its ability first) and this card.

1x Hideout - Play on a base. Ongoing: If another player's action would affect your minions here, destroy this card and the action does not affect your minions.

1x Mark of Sleep - Choose a player. That player cannot play actions on his or her next turn.

1x Pay the Piper - Play on a base. Ongoing: After another player plays a minion here, that player discards a card.

1x Take the Shinies - Each other player discards two random cards.

Tricksters

Bases Edit

Mechanics Edit

Tricksters specialize in sabotaging and discouraging others efforts, while magnifying there own. They can punish players for affecting their minions or playing cards, which allows them to direct players towards/away from certain bases. In combination with making players discard, offers a lot of limitations of choice to opponents. There are also many actions that directly disallow opponents from doing certain things.

Tricksters also have some miscellaneous self synergy as well. Enshrouding Mist allows playing lots of minions on a certain base, Gnome allows destroying a minion with less power than minions you have on a base, and Gremlin allows you to punish other players for it's self destruction.

FAQ Edit

Questions on Leprechaun Edit

Q: A low-power minion is moved to Leprechaun's base, does Leprechaun destroy it?

A: No. Leprechaun only destroys minions after they are played, not after they are moved.

Rule: Do exactly what the card says.

Q: I play a Weed Eater on a base with an enemy Leprechaun. Weed Eater starts at power 5, so is it destroyed or not?

A: Yes. You resolve the minion's ability first, so its power drops to 3. And unless something can boost your Weed Eater's power or lower the Leprechaun's power, Weed Eater's (modified) power is less the Leprechaun's.

Rule: In play, a minion's power includes all modifiers.

Q: I play a War Raptor on a base with two War Raptors and an enemy Leprechaun. Is it destroyed or not?

A: No. You resolve the minion's ability first, so its power is increased to 5.

Rule: In play, a minion's power includes all modifiers.

Q: I play a power-5 minion on a base where another player has a power-5 Leprechaun and Sleep Spores. Is my minion destroyed?

A: Yes. Sleep Spores's ability applies immediately to your minion, so your minion has a power of 4 and is destroyed.

Rule: In play, a minion's power includes all modifiers.

Q: I play a power-5 minion on a base where another player has a power-5 Leprechaun and Hatchling. Is my minion destroyed?

A: It depends. Unlike Sleep Spores, which is applied immediately, Hatchling's ability is activated after you're done playing your minion and resolving its ability. But, Leprechaun's ability is also activated after you're done playing your minion. According to the rules, it's the current player who decides the order in which these two cards are activated. If Hatchling is activated before Leprechaun, your minion's power will be lowered to 4 and it becomes vulnerable to Leprechaun. However, if Leprechaun is activated before Hatchling, the minion survives Leprechaun's destruction and has its power lowered by 1.

Rule 1: When a card says "After X, do Y", you need "X" to happen and be resolved completely before you do the effect stated as "Y".

Rule 2: The current player decides the order of events that are supposed to happen simultaneously.

Q: If a player plays a minion (such as a Gnome) to destroy the Leprechaun minion, will the Gnome be destroyed after it destroys the Leprechaun?

A: There is no consensus on this issue. On the one hand, the Leprechaun's Ongoing ability stops working as soon as he dies, yet some would argue that the ability has already been triggered, and it carries out even after the Leprechaun is destroyed.

Rule: TBD

Q: If a player plays a minion on Leprechaun's base and moves Leprechaun (e.g. Bear Cavalry) to another base, will the minion be destroyed?

A: There's no consensus on this issue either.

Rule: TBD
Q: If a player plays a minion on Leprechaun's base and moves itself (e.g. Twister) to another base, will the minion be destroyed?
A: Yes. The trigger is playing a minion on Leprechaun's base. Even if that minion is moved to another, it was actually played on Leprechaun's base and therefore must be destroyed.

Rule: Do exactly what the card says.

Q: On my turn, a base with an enemy Leprechaun is 1 power away from breaking. I play a power-1 minion there. Does the base break before my minion is destroyed?

A: No. You only check if a base scores during phase 3 of a player's turn.

Rule: Before phase 3, it doesn't matter how much power each player has on each base, they will only score if they meet the requirement during phase 3, and phase 3 only.

Q: I play a low-power minion with a talent on a base with an enemy Leprechaun. Can I use its talent before it's destroyed?

A: Sadly no. While you do have to resolve your minion's immediate abilities before it's destroyed, a talent is not among the things that are resolved when the minion enters play.

Rule: When you play a card, an ability that starts with "Talent:" is never resolved immediately.

Q: Can Leprechaun destroy monsters?

A: If the monster is played by another player's card, yes because it's a minion and it's played by a player. If the monster is played by The Gauntlet's ability, no because the rulebook says so.

Rule: Do exactly what the card says. Except when the rulebook clearly addresses the issue.
Q: I play a Mimic on an enemy Leprechaun's base. Is my Mimic destroyed?
A: Supposing Leprechaun is still at power 5, then no. When you play Mimic, its ability is resolved before Leprechaun's ability, so Mimic becomes power 5 (or more, if there's a higher printed power in play!) and so the Leprechaun can't destroy it.
Rule 1: An Ongoing ability only becomes active when the card is in play.
Rule 2: When a card says "After X, do Y", you need "X" to happen and be resolved completely before you do the effect stated as "Y".


Questions on Brownie Edit

Q: I play Assassination on a Brownie. Since Assassination only affects Brownie at the end of the turn and not after it is played, I don't have to discard any cards, right?

A: Wrong. Playing an action on a minion already counts as affecting it, so Assassination actually affects the Brownie when it is played.

Rule: Definition of "affect".

Q: What if Brownie is affected by a base's ability that triggers when a player plays a card? (e.g. The Deep)

A: The card that affects Brownie is the base, not the card that was played by the player, so Brownie's ability doesn't trigger.

Rule: Do exactly what the card says.

Q: Before Unicrave scores, it is replaced by No-Moon™, which targets a base with a Brownie and places it in its owner's discard pile. Since Brownie is affected by a card (No-Moon™) played by a player (the current player), that player has to discard cards, right?

A: TBD

Rule: TBD

Q: I play a card with a talent that can affect Brownie (e.g. Snow White, Monkey on Your Back). If I use the talent on Brownie, do I discard cards?

A: No. A talent is not activated when you play a card and Brownie only activates from the card being played.

Rule: When you play a card, an ability that starts with "Talent:" is never resolved immediately.

A: UPDATE. From the What Were We Thinking? rulebook, it seems that playing a card with a talent and using the talent on the same turn does trigger cards that react to a card being played. Indeed, the rulebook clarifies that if you play a card with a talent, and use the talent on the same turn to move one of your minions to Forgotten Horrors' base, it does trigger Forgotten Horrors (Reminder: "Forgotten Horrors - "Ongoing: After you play a minion here or play a card that moves your minions to here,..." So you could generalise this by saying that if Brownie triggers from another player playing a card that affects it, then Brownie also triggers from another player playing a card with a talent and using this talent on the same turn to affect Brownie. So, the answer would be yes, Brownie makes you discard a card if you use a talent, but only if the talent is used on the same turn as the card with talent is played.

Rule: The ability of a Talent counts as an effect of card being played only in the turn it is played, and only if used.

Q: I play a card that destroys or returns Brownie. Because Brownie is not in play anymore, I don't have to discard any cards, right?

A: TBD

Rule: TBD

Q: Player B plays a minion to break a base. It affects player A's card because the minion is destroyed (once the base is scored). So player B has to discard cards, right?

A: Not at all. You're confusing several things. First of all, if a player plays a minion, we don't check if the base scores until they are done playing their Play Cards phase (phase 2). Secondly, after a base scores, the minions on the base are not destroyed, they are discarded or it is also said that they "go to the discard pile", neither one is synonymous of being affected.

Rule 1: Before phase 3, it doesn't matter how much power each player has on each base, they will only score if they meet the requirement during phase 3, and phase 3 only.

Rule 2: Definition of "affect".


Questions on Gnome Edit

Q: Can I destroy one of my own minions with a Gnome?

A: Absolutely!

Rule: "A minion" means "any minion in play".


Questions on Gremlin Edit

Q: If I destroy my own Gremlin, do I draw a card and all the other players discards a card?

A: Yes. A Gremlin's ability is triggered after its destruction no matter who destroys it.

Rule: Do exactly what the card says.

Q: Why is this an Ongoing ability if it only activates once?

A: If it wasn't, it would only be resolved once when it's played and that's it. After that, any player can destroy it without triggering its ability because it's no longer active. By giving it the Ongoing qualifier, it ensures that the ability continues being active for as long as the Gremlin is in play.

Rule: N/A

Q: I have a Gremlin on a base. After it scores, does it trigger its ability?

A: No. After a base scores, cards there are "discarded", not "destroyed", so it doesn't activate Gremlin's ability.

Rule: After scoring, all cards still on that base go to their owners’ discard piles. This does not destroy them.

Q: An opponent takes control of my Gremlin (Flower Child, Make Contact). If it is destroyed while they still have control of it, do I draw a card?

A: No. Under the control of another player, the card treats its new controller as if they had played it. So "you" on the minion would designate its current controller, and an other player would be any player that is not the controller. So, if Gremlin is destroyed, its new controller draws a card and all other players (you included) discard a random card.

Rule: "You" on a minion or action means the controller of the card.

Q: I have a Gremlin and Escape Hatch on the same base. If the Gremlin is destroyed, what happens?

A: Escape Hatch doesn't prevent the destruction, it just changes where the minion ends after it is destroyed. So, since Gremlin is effectively destroyed, you draw a card and each other player discards a random card.

Rule: Do exactly what the card says.

Q: I have a Gremlin and Medical Officer in play. If my Gremlin is destroyed and I choose to return it to my hand with Medical Officer, what happens.

A: Unlike Escape Hatch, Medical Officer prevents the Gremlin's destruction by replacing it with a "return" effect. Even though the Gremlin ends in your hand, just like Escape Hatch, the Gremlin is not considered as having been destroyed and doesn't trigger.

Rule: Do exactly what the card says.


Questions on Block the Path Edit

Q: I have minions of the same faction on a base. My opponent plays Block the Path there and names that faction. Do I have to remove the minions that are already there?

A: No, Block the Path doesn't work retroactively. It only prevents you from playing minions of that faction from the moment it is in play, so it will only concern the future minions that you will play.

Rule: Do exactly what the card says.

Q: Can I name one of my factions?

A: Yes, but keep in mind that you will also be forbidden from playing minions of that faction there.

Rule: Do exactly what the card says.

Q: I named an opponent's faction and later somehow ended up with a minion of that faction in my hand. (e.g. Trade) Can I play that minion on the base with Block the Path?

A: No. The card doesn't forbid a specific player from playing minions of that faction. It just states no minions of that faction can be played there, no matter who plays them (even you). So you are not immune to Block the Path.

Rule: Do exactly what the card says.

Q: I'm prevented from playing Dinosaur minions because of Block the Path. I play Wildlife Preserve there. Can I now play a Dinosaur minion there?

A: No. Wildlife Preserve protects minions that are already in play. And before it's played, you cannot choose to play it there because it's not a legal choice of base. Besides, Block the Path does something that's not listed in the definition of "affect" anyway.

Rule: Choose an eligible base in play. The base choice must be a legal play.

Q: Can I move minions of the named faction to the base with Block the Path?

A: Yes. Block the Path only prevents minions from being played there, not moved there.

Rule: Do exactly what the card says.


Questions on Disenchant Edit

Q: Can Disenchant be used to destroy Ornate Dome or Magic Ward?

A: Yes. Ornate Dome and Magic Ward only prevents "Play on base" actions from being played on their base. Disenchant isn't such an action.

Rule: Only "play on a base" actions are played on a base.

Q: Can I use Disenchant on Shielding?

A: Yes. Shielding doesn't protect itself. Also, removing action from a minion doesn't count as affecting the minion.

Rule: Definition of "affect".


Questions on Enshrouding Mist Edit

Q: When using the ability of Enshrouding Mist, do I have to play a minion on the same base with the regular minion play?

A: No. You can play your free minion on any base. The extra minion gained from Enshrouding Mist must be played on the base with Enshrouding Mist though. Also, remember that you can play your extra and free minions in any order.

Rule: Do exactly what the card says.

Q: Do I have to have a minion already on the base to use Enshrouding Mist's ability?

A: No. The card doesn't state that you need to have a minion there to use its ability, so you can play the extra minion even if you don't already have a minion there.

Rule: Do exactly what the card says.

Q: An opponent plays this card on a base, so now I can play an extra minion there on my turn, right?

A: No. Your opponent played the action, so they control it, and therefore the action only addresses them and the ability must be interpreted from their point of view. So "you" means "they" (i.e. your opponent) and "on your turn" means "on their turn".
Rule: "You" on a minion or action means the controller of the card.
Q: Before the base scores, I play Enshrouding Mist with a Mole. Can I play an extra minion?

A: No. Enshrouding Mist only gives you an extra minion "on your turn", i.e. during the Play Cards phase (phase 2) of your turn.

Rule: "On your turn" means "during the Play Cards (phase 2) of your turn".

Q: I play Enshrouding Mist on Ice Castle, can I now play a minion there?

A: No. Even though Enshrouding Mist allows you to play a minion there, Ice Castle prevents it, and when cards conflict, "can't" always trumps "can".

Rule: "Can't" trumps "can".


Questions on Flame Trap Edit

Q: An opponent plays this card on a base and then plays a minion there, since they're another player to me, Flame Trap should trigger and destroy their minion, right?

A: No. Your opponent played the action, so they control it, and therefore the action only addresses them and the ability must be interpreted from their point of view. So "another player" means "one of their opponents".
Rule: "You" on a minion or action means the controller of the card.
Q: I play a Zapbot on a base with Flame Trap. I resolve its ability first, so I play another Zapbot as an extra minion, and another one, and an other minion of power 2 or less. After I'm done, does Flame Trap destroy all of them?

A: You've got the timing wrong. When Zapbot is played, you indeed have to resolve its ability first. But when you resolve abilities that give you extra cards, you don't play the card immediately. Instead, it is banked and you can later play the extra card. So, after your first Zapbot, you get an extra minion to play later, then Flame Trap is triggered, and destroys this Zapbot and itself. Because Flame Trap is now gone, you're free to play your extra minions there without them getting destroyed.

Rule: Unless gained from a Special ability or outside the Play Cards phase, extra cards aren't played immediately.

Q: What happens if an indestructible minion is played on a base with Flame Trap? Does Flame Trap remain in play?

A: When a minion, indestructible or not, is played on that base, it triggers Flame Trap. So, after resolving the minion's ability, you must resolve Flame Trap's ability. First, you destroy the played minion. If it's indestructible, then its destruction fails. Then, regardless of whether the minion was destroyed or not, you must destroy Flame Trap.

Rule: Cards are resolved entirely.

Q: If I play Mechanic on Flame Trap's base, then use Mechanic's ability to play Ornate Dome from the discard pile onto Flame Trap's base, Flame Trap is now destroyed, but does it also destroy my Mechanic?

A: TBD

Rule: TBD

Q: Flame Trap is played on Pony Land and I already have a minion there. If I play another minion on Pony Land, does Pony Land protect my minions?

A: Yes. Pony Land is applicable as soon as you have two minions or more there. Flame Trap only triggers after you have finished resolving the new minion's ability, so it's already indestructible.

Rule: When a card says "After X, do Y", you need "X" to happen and be resolved completely before you do the effect stated as "Y".


Questions on Hideout Edit

Q: An opponent plays this card on a base, so if I have a minion there, it's no longer affected by my opponents' actions, right?

A: No. Your opponent played the action, so they control it, and therefore the action only addresses them and the ability must be interpreted from their point of view. So "your minions" means "their minions" and "another player" means "one of their opponents".
Rule: "You" on a minion or action means the controller of the card.
Q: If I play an action that would attach itself to a minion on a base with Hideout, what happens?

A: Hideout will prevent the action from being attached to that minion, so Hideout is destroyed and the action in question would go to its owner's discard pile.

Rule: Definition of "affect".

Q: Sleep Spores is currently affecting my minions. I play Hideout there. What happens? Are Hideout and Sleep Spores both destroyed?

A: TBD

Rule: TBD

Q: I play a Saucy Wench on a base with Hideout and destroy a minion there. Does Hideout protect against it?

A: No. Saucy Wench is a minion and Hideout only protects against opponents' actions.

Rule: Do exactly what the card says.


Questions on Mark of Sleep Edit

Q: Does Mark of Sleep stop the player from using the talents or ongoing abilities of actions they already have in play?

A: No. Mark of Sleep only prevents them from playing actions. Actions already in play are not affected in any way.

Rule: Do exactly what the card says.

Q: On my turn, I play Mark of Sleep against a player and then score a base. Can that player play a "before a base scores" or "after a base scores" action?

A: Yes. You only prevent them from playing actions on their next turn.

Rule: Do exactly what the card says.

Q: I play Mark of Sleep against a player. When it's their turn to play, they manage to score a base. Can they play any Special actions?

A: Yes, they can. Mark of Sleep only prevents them from playing actions "on their turn", that is during the Play Cards phase (phase 2) of their turn.

Rule: "On your turn" means "during the Play Cards (phase 2) of your turn".

Q: Does Mark of Sleep prevent Argonaut from being played?

A: It depends. If Argonaut is played as a minion, Mark of Sleep does nothing to it. However, since Mark of Sleep makes the player unable to play actions, they don't have any opportunity to play an Argonaut instead of an action.

Rule: Do exactly what the card says.

Q: I play Mark of Sleep on a player. Later, they play Force of Wil on someone. Could they do that?

A: It depends on when Force of Wil is played. If it's currently the Play Cards phase of the player who is playing Force of Wil, then no, because Mark of Sleep prohibits them from playing any action during that specific phase. At any other time, then it's perfectly legal. For example, if you play a second action after you play Mark of Sleep, then the player you targeted can indeed block you with Force of Wil. As long as it's not their next Play Cards phase, they are free to play Force of Wil on anyone.

Rule: "On your turn" means "during the Play Cards (phase 2) of your turn".


Questions on Pay the Piper Edit

Q: An opponent plays this card on a base and then plays a minion there. Since they're "another player" from my point of view, they must discard a card because of Pay the Piper, right?

A: No. Your opponent played the action, so they control it, and therefore the action only addresses them and the ability must be interpreted from their point of view. So "another player" means "one of their opponents".
Rule: "You" on a minion or action means the controller of the card.
Q: Does the player choose which card they discard or does the Trickster player decide?

A: The one who played the minion and triggered the action's ability decides which card they have to discard.

Rule: Do exactly what the card says.

Q: If I play an Enchantress on Pay the Piper's base, do I draw then discard a card ? Or do I discard then draw a card?

A: You first completely resolve the Enchantress's ability, then resolve Pay the Piper's ability. So, you draw then discard a card.

Rule: When a card says "After X, do Y", you need "X" to happen and be resolved completely before you do the effect stated as "Y".

Q: If I play Zombie Lord on Pay the Piper's base and discard a power-2 minion, can I play that minion as one of the extra minions?

A: Sure. You first resolve Zombie Lord's ability and bank extra minions to play from the discard pile, but the extra minions aren't played immediately. Then you discard a card because of Pay the Piper. When you're ready to play your extra minions, the card that you've discarded (if it's a minion of power 2 or less) can be played as one of the extra minions.

Rule: Unless gained from a Special ability or outside the Play Cards phase, extra cards aren't played immediately.

Q: All I have in my hand is a bunch of Zapbots. Can I chain-play all of them on Pay the Piper's base, then discard zero cards (because I have none left)?

A: No. You must discard a card after each of your Zapbots. What happens is, you play a Zapbot and bank an extra minion (that is not played immediately), then you must discard a card. If you play another Zapbot on the same base as your extra minion, you again bank an extra minion (that is not played immediately), then you must discard a card.

Rule: Unless gained from a Special ability or outside the Play Cards phase, extra cards aren't played immediately.

Q: If I play Mechanic on Pay the Piper's base, then use Mechanic's ability to play Ornate Dome from the discard pile onto Pay the Piper's base, Pay the Piper is now destroyed, but do I have to discard a card?

A: TBD

Rule: TBD


Questions on Take the Shinies Edit

Q: How do you randomly decide which cards to discard?

A: Choose your preferred method. The player could shuffle their hand face-down and discard the two top cards. The player could fan out their hand and have another player randomly choose two cards. Any random method will do.

Rule: N/A

Trivia Edit

  • The artist is Pierre Raveneau.

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